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Constructors

functionsSceneCamera

Properties

data_objectAmbientLightColordata_objectAnglesdata_objectAntiAliasingdata_objectAttributesdata_objectBackgroundColordata_objectBloomdata_objectClearFlagsdata_objectCubemapFogdata_objectCustomProjectionMatrixdata_objectDebugModedata_objectEnableDirectLightingdata_objectEnableIndirectLightingdata_objectEnablePostProcessingdata_objectExcludeTagsdata_objectFieldOfViewdata_objectNameremove_circleOnRenderOpaquedata_objectOnRenderOverlayremove_circleOnRenderPostProcessremove_circleOnRenderTransparentdata_objectOnRenderUIdata_objectOrthodata_objectOrthoHeightdata_objectPositiondata_objectRectdata_objectRenderTagsdata_objectRotationdata_objectSizedata_objectTargetEyedata_objectVolumetricFogdata_objectWantsStereoSubmitdata_objectWireframeModedata_objectWorlddata_objectWorldsdata_objectZFardata_objectZNear

Methods

functionsDisposefunctionsGetFrustumfunctionsGetRayfunctionsToScreenfunctionsToScreenNormalfunctionsToWorld

Static Methods

functionsRenderToPixmapfunctionsRenderToVideofunctionsRenderToVideoAsync
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Api
Classes
SceneCamera
ZNear

float ZNear { get; set; }

Summary

The camera's zNear distance. This is the closest distance this camera will be able to render. A good value for this is about 5. Below 5 and particularly below 1 you're going to start to see a lot of artifacts like z-fighting.
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