s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams

Game Jam III

Starts Fri 4 Sep
Theme

Theme revealed when the jam starts.

£50,000
prizepool
Read more
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
SoundEvent
Sounds
chevron_left Classes
class
SoundEvent

Constructors

functionsSoundEvent

Properties

data_objectAirAbsorptionremove_circleDecibelsdata_objectDefaultMixerdata_objectDistancedata_objectDistanceAttenuationdata_objectFalloffremove_circleOcclusiondata_objectOcclusionEnabledremove_circleOcclusionRadiusdata_objectPitchremove_circleReflectionsdata_objectResourceVersiondata_objectReverbEnableddata_objectSelectionModedata_objectSoundsremove_circleTransmissiondata_objectUIdata_objectVolume

Methods

lockCreateAssetTypeIcon
Sounds
A random sound from the list will be selected to be played.
property
List<SoundFile> Sounds { get; set; }
Declared in Sandbox.SoundEvent ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter