Summary

A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.

Properties

AirAbsorption Allow this sound to be absorbed by air
Decibels How loud is this sound, affects how far away it can be heard
DefaultMixer Default mixer to play this sound with if one isn't provided on play.
Distance How many units the sound can be heard from.
DistanceAttenuation Should the sound fade out over distance
Falloff The falloff curve for the sound.
Occlusion Allow this sound to be occluded by geometry
OcclusionRadius The radius of this sound's occlusion in inches.
Pitch The base pitch of the sound.
Reflections Allow this sound to trace reflections, allowing it to be heard indirectly
ResourceVersion
SelectionMode Selection strategy to use when picking from multiple sounds.
Sounds A random sound from the list will be selected to be played.
Transmission Allow this sound to be transmitted through geometry
UI Is this sound 2D?
Volume How loud the sound should be.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.