A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.
AirAbsorption |
Allow this sound to be absorbed by air
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Decibels |
How loud is this sound, affects how far away it can be heard
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DefaultMixer |
Default mixer to play this sound with if one isn't provided on play.
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Distance |
How many units the sound can be heard from.
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DistanceAttenuation |
Should the sound fade out over distance
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Falloff |
The falloff curve for the sound.
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Occlusion |
Allow this sound to be occluded by geometry
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OcclusionRadius |
The radius of this sound's occlusion in inches.
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Pitch |
The base pitch of the sound.
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Reflections |
Allow this sound to trace reflections, allowing it to be heard indirectly
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ResourceVersion |
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SelectionMode |
Selection strategy to use when picking from multiple sounds.
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Sounds |
A random sound from the list will be selected to be played.
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Transmission |
Allow this sound to be transmitted through geometry
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UI |
Is this sound 2D?
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Volume |
How loud the sound should be.
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