| SoundEvent |
| AirAbsorption | Allow this sound to be absorbed by air |
| Decibelsobsolete | How loud is this sound, affects how far away it can be heard |
| DefaultMixer | Default mixer to play this sound with if one isn't provided on play. |
| Distance | How many units the sound can be heard from. |
| DistanceAttenuation | Should the sound fade out over distance |
| Falloff | The falloff curve for the sound. |
| Occlusion | Allow this sound to be occluded by geometry |
| OcclusionRadius | The radius of this sound's occlusion in inches. |
| Pitch | The base pitch of the sound. |
| Reflectionsobsolete | Allow this sound to trace reflections, allowing it to be heard indirectly |
| ResourceVersion | |
| SelectionMode | Selection strategy to use when picking from multiple sounds. |
| Sounds | A random sound from the list will be selected to be played. |
| Transmission | Allow this sound to be transmitted through geometry |
| UI | Is this sound 2D? |
| Volume | How loud the sound should be. |
| CreateAssetTypeIcon |