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Constructors

functionsVector2

Properties

data_objectDegreesdata_objectInversedata_objectIsInfinitydata_objectIsNaNdata_objectIsNearZeroLengthdata_objectItemdata_objectLengthdata_objectLengthSquareddata_objectNormaldata_objectPerpendiculardata_objectxdata_objecty

Methods

functionsAbsfunctionsAddClampedfunctionsAlmostEqualfunctionsAnglefunctionsApproachfunctionsClampfunctionsClampLengthfunctionsComponentMaxfunctionsComponentMinfunctionsIsNearlyZerofunctionsLerpTofunctionsRotateAroundfunctionsSnapToGridfunctionsSubtractDirectionfunctionsWithAccelerationfunctionsWithFrictionfunctionsWithXfunctionsWithY

Static Properties

data_objectDowndata_objectLeftdata_objectOnedata_objectRandomdata_objectRightdata_objectUpdata_objectZero

Static Methods

functionsCubicBezierfunctionsDirectionfunctionsDistancefunctionsDistanceBetweenfunctionsDistanceBetweenSquaredfunctionsDistanceSquaredfunctionsDotfunctionsFromDegreesfunctionsFromRadiansfunctionsGetAnglefunctionsLerpfunctionsMaxfunctionsMinfunctionsParsefunctionsReflectfunctionsSmoothDampfunctionsSortfunctionsSpringDampfunctionsTryParse
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Api
Common Structs
Vector2
LengthSquared

float LengthSquared { get; set; }

Summary

This is faster than Length, so is better to use in certain circumstances
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