Cute strategy game with clear end goal.
Plays well and each unit has its purpose.
Map gets a bit crowded after a while, and 15 rounds are barely enough even if one side is crushing it, but at the same time I wish the map was bigger and more strategic.
The "One more round" mechanic feels out of place, especially since the CPU also has it but doesn't seem to use it? I also couldn't tell what filled up the bar for it.
Maybe make it based around special resources you can collect around the map?
Also needs more levels and harder CPUs.
GraphicsAudioOriginalityPerformanceUnfinished