Enemy Rework & Future Plans

This update introduces a rework to enemies. Better grouping, health rebalances, some new models, and the introduction of the small sprinter and the elite enemy.
We decided to add breakable pots to add a bit of spice to the level. These pots spawn at the start of a wave in random locations and disappear when all enemies are dead, or, if you broke them all. Pots have a chance to drop a bit of gold or a heal that is equivalent to a small health potion.
As we continued to playtest this game, we still felt that the bow was very overpowered. For this reason, we have decided to slow down the player even further when aiming down the bow.

One complaint that we saw when using the swift bow was the fact that it felt like an easy way to get carpal tunnel. We have added the ability to hold down attack to slowly ramp up the firing speed. This change also works well with the slowness, meaning you have to be in an empty patch for the swift bow to work better.
As we come to the end of game jam III, the team feels very mixed on this game and the entire process of creating games for S&box. Whilst we love the tech, especially the iteration time, we feel as if the platform is not worth our time at the moment. We may eventually continue this with the ideal mindset of aiming towards an export and a Steam release, but for now, solely building for this platform feels like a waste of our potential (to some degree). To the team at Facepunch, we wanted to add that the tech you have here is amazing. It really does feel like a better version of Unity. Keep it up!

The original idea for this game was to make a 1 hour experience for the jam. Then, later one, we were going to make bigger grinds, more curated waves, lots more gear, bosses, and content. Because of the above, this is no longer planned for now.

That is all, thank you everyone. We have other changes for this update that have not been mentioned. Please see the changelist for this update for a full list.

New Enemies, Reworked Enemies, Breakable Pots

23 September 2026
18 changes in this update

Added

12 changes
  • Added destructible pots that have a small chance of dropping gold or heal you for the equivalent of a small health potion.

  • Nerfed player speed whilst aiming down the bow.

  • Added a sprinter enemy.

  • Added an elite enemy.

  • Changed the player model to an improved one.

  • Changed the non-unique enemy models to the improved player moddel.

  • Added clothes to the weakest enemy, he is no longer named.

  • Animated crowds. They will cheer when you defeat enemies, especially when you defeat a boss.

  • Added a black vignette when you dash to indicate cooldown.

  • Changed the pit breaker to a minotaur.

  • Changed the rock thrower enemy to a humanoid snake.

  • Added a visible shield model.

Improved

4 changes
  • Changed the swift bow to allow for holding down attack to auto-fire it.

  • Enemy targeting when surrounding the player. They should do no longer group up intensely.

  • Made boss' health bar blue when they are immune to damage.

  • Arrows should now embed into target better.

Fixed

1 change
  • Random vertices causing enemies to fly when rag dolling.

Known Issues

1 change
  • Player armor is non-existent or works really poorly now. We did not have time to model, weight paint, and apply it all for this game jam.

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