📖 Introduction
BoBiCo SoftBones is a secondary motion system that can simulate soft-body physics and make your character more alive and dynamic in a few seconds without touching your model's rig or any messy stuff!
✨ Feature Highlights
- 👥 Grouping System : Soft-body physics with grouping system which allows you to easily set up with groups without getting messy in your hierarchy.
- 🎩 Feature-Rich : allows you to adjust many controls in simple sliders or advanced modes like Ranged or Curves. Also, features many useful features for you to use.
- 💥 Advanced Collision System : allows your soft-bone chains to collide with the character's body to avoid clipping or a Full Collision mode that allows colliding with other characters that has **SoftBones** set up with colliders and many more usages. Also, featuring four collider shapes which are Sphere, Capsule, Box and Flat without having you locked with Sphere only like other systems.
- ⚡ See changes instantly : without having to go into Playmode like the physic systems in Unity which is cool and awesome!
- ☀️ Performant : Features a Distance Culling system which culls chains and colliders in distance for keeping performance fast.
📄 License
This project is licensed under the MIT License.
You are free to:
- Use the product in personal or commercial projects
- Modify and extend the source code
- Fork and redistribute the project
The only requirement is that the original copyright notice and license are included in any copies or substantial portions of the software. The software is provided "as is", without warranty of any kind.
🤝 Contributing
Contributions are always welcome.
If you'd like to improve the product by fixing bugs or adding meaningful new features, feel free to submit a pull request.
When reporting issues, please include:
- A clear description of the problem
- Steps to reproduce
- Screenshots or videos when possible
- Relevant logs or additional information
Providing detailed reports makes troubleshooting significantly easier and helps improve the project faster.