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BoBiCo SoftBones
Released
A soft-body jiggle bone physics system for S&box. Easy to set up and powerful!
by BoBiCo Lab library
updated 24 Days Ago
139.6KB
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folder.obj
description__compiler_extra.cs
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
folderCode
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs

🎮 Game

A soft-bone physics library for s&box that adds jiggle and secondary motion to skinned character rigs with chain colliders and editor gizmos. It has components for chains, collider shapes and groups, a per-frame solver with angle limits and gravity, a collision registry for chain and body shapes, and utilities for skinned model transforms.

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