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BoBiCo SoftBones
Released
by BoBiCo Lab library
updated 3 Hours Ago
139.5KB
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folder.obj
description__compiler_extra.cs
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
folderCode
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
descriptionAssembly.cs
descriptionAssembly.cs

🎮 Game

Soft-bone physics for skinned characters. It adds components for bone chains, colliders, and groups that simulate springy tails or cloth-like bones and draw gizmos in the editor. The code runs per-frame on SkinnedModelRenderer data, uses a collision registry and solver with angle limits, and stays inside engine APIs.

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