s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
BoBiCo SoftBones
Released
A soft-body jiggle bone physics system for S&box. Easy to set up and powerful!
by BoBiCo Lab library
updated one month ago
139.6KB
thumb_up_alt2 thumb_down_alt0 favorite2 library_books0
homeDetailsreviewsReviewcodeSource
folder.obj
description__compiler_extra.cs
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
folderCode
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs

🎮 Game

A soft-bone physics library for s&box that adds jiggle and secondary motion to skinned character rigs with chain colliders and editor gizmos. It has components for chains, collider shapes and groups, a per-frame solver with angle limits and gravity, a collision registry for chain and body shapes, and utilities for skinned model transforms.

Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter