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BoBiCo SoftBones
Released
A soft-body jiggle bone physics system for S&box. Easy to set up and powerful!
by BoBiCo Lab library
updated 2 months ago
139.6KB
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folder.obj
description__compiler_extra.cs
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
folderCode
folderBoBiCo Soft-Physics
folderComponents
descriptionBoBiCoSoftBoneChain.cs
descriptionBoBiCoSoftBoneCollider.cs
descriptionBoBiCoSoftBoneColliderGroup.cs
descriptionBoBiCoSoftBoneGroup.cs
descriptionSoftBoneAngleLimit.cs
descriptionSoftBoneAssembly.cs
descriptionSoftBoneCollisionRegistry.cs
descriptionSoftBoneCollisionSolver.cs
descriptionSoftBoneJointState.cs
descriptionSoftBoneSkinnedModelUtility.cs
descriptionSoftBoneSolver.cs
BoBiCo Soft-Physics/SoftBoneAssembly.cs

File that declares global using directives for the project, importing Sandbox, System.Collections.Generic and System.Linq. It contains only a short comment and three global using statements.

// I don't know, I kept these here to avoid random errors.

global using Sandbox;
global using System.Collections.Generic;
global using System.Linq;
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