We made ported a new Block Game map, Station MC to Prop Hunt.
Don't worry, the Playfund was disabled on the map due to copyright reasons.


(was this a good idea?)
I decided to remove some unneeded clutter in the UI, and ditch showing player avatars on each team and just show the team icon instead, which looks better.
Prop ragdolls have been removed from the game because people started having issues with it going absolutely batshit and crashing servers.

I replaced it with a cool little explosion effect and kill sound.
Utilizing the Clutter Grid system by Facepunch I was able to make a grassy sunny scene for the menu. It's spring!
I finally took out the time to add a settings menu for game-specific stuff which we haven't had before.
Properties in the code can be [Group]ed and it will be laid out accordingly.


I've optimized the way how the map props are reset.
Whenever the game starts, it takes a snapshot of every prop and then whenever they are moved, the server marks that prop for reloading.

This results in Dedicated Servers not chugging the main thread when trying to reload the map, and it's faster for other clients as well.

This game was originally designed to be peer-to-peer, but priorities have been moved.
I genuinely did not expect the huge influx of players I've been getting on Prop Hunt, especially recently with youtubers making videos on s&box.

We also got featured!


I just want to say, thank you all so much! I used this opportunity to better the game further and make it a polished
experience.

After Easter, I'd like to do announcer voicelines, host migration for lobbies and reconnection timers for server restarts.


people
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