Very early in development, a lot of models are placeholder and purchased assets. Real game name TBD. Features realisticish flight dynamics.

How to Win

Two teams (Red and Blue) fight over islands on a naval map. Each island has defenses (bunkers), a dock, and a capture point.
  1. Destroy island defenses - Bomb enemy bunkers from aircraft. When enough defenses are destroyed (60% threshold), an invasion fleet launches automatically from the nearest friendly island.
  2. Invasion fleet - Ships sail to the target island and land at beach points. Each ship deploys tanks that drive inland toward the capture point.
  3. Tanks vs defenses - Tanks and surviving bunkers exchange fire as tanks advance. Defenses fire shells at approaching tanks, and tanks fire back.
  4. Capture - The first tank to reach the capture point (currently the dock) flips the island to the attacking team.
  5. Resupply - Home islands periodically send supply ships to friendly islands with destroyed buildings. Supply trucks repair damaged defenses.
  6. Win condition - Capture all enemy islands to win.  (Except for home islands)

Controls

General
  • M - Map
  • Enter - Chat
  • Y/U - All chat / Team chat
  • K - Damage vehicle / kill to respawn
  • C - Cycle camera modes

Aircraft
  • I - Start/stop engines (Ignition)
  • G - Toggle landing gear
  • W/S - Pitch up/down
  • A/D - Roll left/right
  • Q/E - Yaw left/right
  • Mouse1 - Fire machine guns
  • Mouse2 - Free look (hold)
  • Space - Brakes (gear down) / Release ordnance (gear up)
  • Left Shift/Left Control or +/- or Mouse4/Mouse5 - Throttle up/down
  • Scroll - Zoom in/out (orbit/free look)

Camera Modes
  • 1 - Cockpit
  • 2 - Orbit
  • 3 - Fly-by
  • 4 - Mouse aim (fly-behind)
  • C - Cycle camera modes

Mouse Aim Mode (4)

Fly behind mouse flight. The plane automatically steers toward your mouse target.
  • Mouse movement - Set target direction (plane banks and pitches to follow)
  • Mouse2 (hold) - Free look orbit around plane, scroll to zoom
  • On ground - Mouse left/right steers via rudder, pitch up to rotate for takeoff

Cockpit Mode (1)
  • Mouse movement - Direct roll and pitch control
  • On ground - Mouse left/right steers via rudder