- Carriables are now dropped on death
- Power outlets no longer have power in inactive apartments
- Object descriptions in actions hint panel
- Axe hits tree particle effect
- Wholesalers support both card and cash
- Inventory is now full sized (8x3), with weight being the main balancing factor
- Rent payments no longer cost the full amount even if you double pay just a second later
- Combat log auditing
- Wholesalers now add a markup if you aren't part of a business
- Sinks now refill watering cans and you can now drink from them
- Watering can is now used instead of water bottles for farming
- Fertilizer
- Drag target to drop inventory items in world
- Pawn machine now uses an inventory instead of collision checking trash
- Virtual camera system for closer inspection of e.g. worldpanels
- Lots of optimisations and render distance to raise FPS
- Adjusted rent length for users to be more lenient
- Inventory networking now uses compression, more than double the bandwidth savings
- Door controller no longer toggles locked doors
- Stamina now drains properly
- Inventory weight now syncs with walk speed properly
- Dropping items doesn't place them in ceilings as often
- Created items initialize their values correctly from more sources
- Inventory no longer overflows the main window
- Networked physics are weird, don't think I can fix this