April 2025
28 April 2025
🎁 Added
  • Carriables are now dropped on death
  • Power outlets no longer have power in inactive apartments
  • Object descriptions in actions hint panel
  • Axe hits tree particle effect
  • Wholesalers support both card and cash
  • Inventory is now full sized (8x3), with weight being the main balancing factor
  • Rent payments no longer cost the full amount even if you double pay just a second later
  • Combat log auditing
  • Wholesalers now add a markup if you aren't part of a business
  • Sinks now refill watering cans and you can now drink from them
  • Watering can is now used instead of water bottles for farming
  • Fertilizer
  • Drag target to drop inventory items in world
  • Pawn machine now uses an inventory instead of collision checking trash
  • Virtual camera system for closer inspection of e.g. worldpanels
🧼 Improved
  • Lots of optimisations and render distance to raise FPS
  • Adjusted rent length for users to be more lenient
  • Inventory networking now uses compression, more than double the bandwidth savings
🪛 Fixed
  • Door controller no longer toggles locked doors
  • Stamina now drains properly
  • Inventory weight now syncs with walk speed properly
  • Dropping items doesn't place them in ceilings as often
  • Created items initialize their values correctly from more sources
  • Inventory no longer overflows the main window
⚠️ Known Issues
  • Networked physics are weird, don't think I can fix this