April 2025

28 April 2025
25 changes in this update

Added

15 changes
  • Carriables are now dropped on death

  • Power outlets no longer have power in inactive apartments

  • Object descriptions in actions hint panel

  • Axe hits tree particle effect

  • Wholesalers support both card and cash

  • Inventory is now full sized (8x3), with weight being the main balancing factor

  • Rent payments no longer cost the full amount even if you double pay just a second later

  • Combat log auditing

  • Wholesalers now add a markup if you aren't part of a business

  • Sinks now refill watering cans and you can now drink from them

  • Watering can is now used instead of water bottles for farming

  • Fertilizer

  • Drag target to drop inventory items in world

  • Pawn machine now uses an inventory instead of collision checking trash

  • Virtual camera system for closer inspection of e.g. worldpanels

Improved

3 changes
  • Lots of optimisations and render distance to raise FPS

  • Adjusted rent length for users to be more lenient

  • Inventory networking now uses compression, more than double the bandwidth savings

Fixed

6 changes
  • Door controller no longer toggles locked doors

  • Stamina now drains properly

  • Inventory weight now syncs with walk speed properly

  • Dropping items doesn't place them in ceilings as often

  • Created items initialize their values correctly from more sources

  • Inventory no longer overflows the main window

Known Issues

1 change
  • Networked physics are weird, don't think I can fix this