Carriables are now dropped on death
Power outlets no longer have power in inactive apartments
Object descriptions in actions hint panel
Axe hits tree particle effect
Wholesalers support both card and cash
Inventory is now full sized (8x3), with weight being the main balancing factor
Rent payments no longer cost the full amount even if you double pay just a second later
Combat log auditing
Wholesalers now add a markup if you aren't part of a business
Sinks now refill watering cans and you can now drink from them
Watering can is now used instead of water bottles for farming
Fertilizer
Drag target to drop inventory items in world
Pawn machine now uses an inventory instead of collision checking trash
Virtual camera system for closer inspection of e.g. worldpanels
Lots of optimisations and render distance to raise FPS
Adjusted rent length for users to be more lenient
Inventory networking now uses compression, more than double the bandwidth savings
Door controller no longer toggles locked doors
Stamina now drains properly
Inventory weight now syncs with walk speed properly
Dropping items doesn't place them in ceilings as often
Created items initialize their values correctly from more sources
Inventory no longer overflows the main window
Networked physics are weird, don't think I can fix this