i'm late and this took forever to write sorry

i also feel like i left out many things but i had over 1000 commits and it takes too long to look through them all manually
The old placeable interior walls from garry's mod were removed, now replaced with fully dynamic mesh builder walls. Now you can segment off rooms much easier, and they can be painted per segment too. They're breakable like the old walls too.
I've seen this model for sale before, finally decided to make an air hockey game for it. It kinda sucks, honestly. It's too fast-paced to play with a mouse like this, and the hit detection doesn't work right. Maybe I'll improve on it in the future, it just felt like a cool concept.
You can now play music in your car with the regular CDs. Everyone around you will be able to hear your tunes!
Water got a new shader, including an underwater one. It now applies audio processing when you're undewater. Instead of my own physics solution it now uses the build in buoyancy physics in s&box. There's also a breath meter, so you can finally drown.
I moved the hardcoded poses into its own pose framework, that now handles sitting, hands up, handcuffed, vehicle sitting, etc. This includes a few new chat commands for RP actions. I'll probably add these to a quick menu.
There's a few hint books scattered around town now, and you can buy your own and write some literature.
Coming up with a good lockpicking system is hard, it seems. I ended up with this one, where you have to find out which order the pins bind in. Making mistakes may break your lockpicks. This would need some polish, but I think it's alright for a start.
I replaced the simple interact actions with a menu for profession-related things, it really clears up what you're trying to do instead of just picking each option and getting a notification back.
The interior designer can now place compatible objects on walls, aligning them correctly.
You can now place objects from your inventory without having to open it first.

The device linking mode moved to the interior designer, freeing up a couple interaction wheel slots and unifying property logic.
It's much easier to speak in a specific scope now, instead of having to use chat commands you can simply use TAB to switch between scopes.
Business owners can now show any image on the ad boards around town, to show off what they're selling or whatever else.
The mixable system got a huge facelift, with new shaders.
Some recipes can be mixed in bulk, like dough. When put in a stand mixer, it does the crafting for you.
Players are now properly jailed when doing illegal stuff. NPC cops will arrest you and show you what crimes you committed, for now it's just a 30 second sentence.

Player cops can now take out handcuffs, handcuff criminals, drag them by their handcuffs with force, and book them for jail.

Weed now has a smell, and will transfer to you and make cops suspicious.
A kind of payment terminal that sends out a signal to a connected device. You can make a public toilet that costs money now.
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Jun 2021 161 posts
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Mar 2026 2 posts
I AM BEYONED EXCITED FOR THE FUTURE OF DIS WHORE
people
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