- 10 New Drugs.
- 3 New Ranged Weapons
- Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
- 3 New Enemy Variants.
- 8 More Rooms.
- 2 Achievements (One hidden-ish).
- Added Drugs SFX.
- Unique SMG SFX.
- Unique Sawed-Off Shotgun SFX.
- Unique Tikka T3 SFX.
- Restart Button in the Pause Menu for Mid-Runs.
- Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
- An extra tutorial hint to pop up when you pick up a weapon matching slots.
- You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
- Rebalanced Scoring across all Ranged Weapons.
- Rebalancing across most Drugs.
- Melee should reward way more points than before.
- Melee Range is a tiny bit longer across all Melee.
- Breathing should be louder.
- Results Screen error if you try again or main menu too quickly.
- Enemies should face the correct way.
- Enemies should not open a door to the next spine unless the player has already opened said door.
- Enemies using melee should not hit through walls anymore.
- Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
- Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).
- Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)