First Big Update

1.1.0
8 May 2026
26 changes in this update

Added

13 changes
  • 10 New Drugs.

  • 3 New Ranged Weapons

  • Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)

  • 3 New Enemy Variants.

  • 8 More Rooms.

  • 2 Achievements (One hidden-ish).

  • Added Drugs SFX.

  • Unique SMG SFX.

  • Unique Sawed-Off Shotgun SFX.

  • Unique Tikka T3 SFX.

  • Restart Button in the Pause Menu for Mid-Runs.

  • Piercing Rounds (Up to 3 enemies, only for the Tikka T3).

  • An extra tutorial hint to pop up when you pick up a weapon matching slots.

Improved

6 changes
  • You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)

  • Rebalanced Scoring across all Ranged Weapons.

  • Rebalancing across most Drugs.

  • Melee should reward way more points than before.

  • Melee Range is a tiny bit longer across all Melee.

  • Breathing should be louder.

Fixed

6 changes
  • Results Screen error if you try again or main menu too quickly.

  • Enemies should face the correct way.

  • Enemies should not open a door to the next spine unless the player has already opened said door.

  • Enemies using melee should not hit through walls anymore.

  • Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.

  • Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).

Known Issues

1 change
  • Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)