Added

1 change
  • Discord Link in Main Menu

Improved

3 changes
  • Improved performance with several enemies chasing at once.

  • Small performance improvements during combat.

  • Download size of game lowered from 94mb~ to 35mb~

Fixed

19 changes
  • Doors locking you out: Fixed a bug where a door could slam shut and lock behind you while you were still on the wrong side. This mostly happened if you opened a door and stood in the doorway, or stepped through and backed up. Doors now only lock once you're properly inside the next room.

  • Exit door feedback: Using the exit while overdosing used to do nothing at all. It now shows the locked feedback so you know why you can't leave yet.

  • Exit door getting stuck: Fixed a rare case where the exit door could stop responding entirely.

  • Blue particles: Fixed dust, blood, bullet impacts and cigarette embers showing as flat blue or teal shapes after recent engine updates. They're back to their normal colours.

  • Particles glowing in the dark: Particles are lit by the scene again, so they fade into darkness instead of glowing.

  • Blood shape: Blood bursts from enemy heads and bullet wounds are back to their intended pixelated look instead of plain blue squares.

  • Lighting artifacts: Reduced the blocky shadow lines that could appear right around ceiling light

  • Credits: Credits now always show, and names fill in once they load. A failed profile lookup no longer blanks the credits or stops the menu music.

  • Menu reliability: Achievements and leaderboards no longer get stuck loading if the connection fails.

  • Fixed jumps occasionally not registering, especially at high frame rates.

  • Fixed the screen greying out at full health after taking drugs that lower max health.

  • The heartbeat now fades out smoothly when you heal instead of cutting off.

  • Enemies now search for you after losing sight, instead of standing at your last known position.

  • Fixed enemies occasionally freezing mid-attack, stuck on the ground, or stuck airborne after a kick.

  • Fixed Escape on the drug pickup screen opening the pause menu, which could resume the game while the card was still showing.

  • Fixed being able to pause during an overdose, which didn't actually pause the game.

  • Fixed enemies killing each other with friendly fire giving you points, kills, streak and headshot healing.

  • Ejected shells on the ammo HUD now finish falling where they were ejected, instead of jumping when you swap weapons mid-reload.

  • Interaction prompts now update immediately, for example "Open Door" changes to "Close Door" as soon as you open it.

15 changes in this update

Added

3 changes
  • 2 Hints Added.

  • Decal Pooling.

  • Particle Pooling.

Improved

7 changes
  • Optimisations across the board (Particles, Enemies, Levels etc.).

  • Some Objects no longer wiggle.

  • Retro Shader further cleaned up and simplified.

  • Blood Decal Improvement.

  • Gun Decal Improvement.

  • Particles Re-thought out and optimised.

  • Enemies unable to open the door to you.

Fixed

1 change
  • Door could slam in your face and kill you. Not anymore.

Known Issues

4 changes
  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)

  • Stutters in the beginning of the level (Ignored).

  • Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).

  • Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)

Added

4 changes
  • "Connecting..." during results screen.

  • Brightness option in In-Game options.

  • UI element next to game logo in main menu to display future patches or to address reviews.

  • Enemy Footsteps

Improved

4 changes
  • Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.

  • Reduced Shader file sizes.

  • Refactored Void Shader.

  • Loading Screen Transitions

Known Issues

1 change
  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)

Improved

1 change
  • Exhausted Text and SFX added to the Recovery Phase of Stamina.

8 changes in this update

Added

1 change
  • Difficulty Adjustments (Floor 1 up to 3, be easier than default)

Improved

5 changes
  • Crouch height adjusted so its not so low.

  • Crouch speed increased.

  • More and Slightly Less Enemy Spawns Overall.

  • Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.

  • Rifle spawns on an earlier level, same with ammo. (Still rare though).

Fixed

1 change
  • Flashlight battery colour bug fixed.

Removed

1 change
  • Jump Stamina Usage.

26 changes in this update

Added

13 changes
  • 10 New Drugs.

  • 3 New Ranged Weapons

  • Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)

  • 3 New Enemy Variants.

  • 8 More Rooms.

  • 2 Achievements (One hidden-ish).

  • Added Drugs SFX.

  • Unique SMG SFX.

  • Unique Sawed-Off Shotgun SFX.

  • Unique Tikka T3 SFX.

  • Restart Button in the Pause Menu for Mid-Runs.

  • Piercing Rounds (Up to 3 enemies, only for the Tikka T3).

  • An extra tutorial hint to pop up when you pick up a weapon matching slots.

Improved

6 changes
  • You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)

  • Rebalanced Scoring across all Ranged Weapons.

  • Rebalancing across most Drugs.

  • Melee should reward way more points than before.

  • Melee Range is a tiny bit longer across all Melee.

  • Breathing should be louder.

Fixed

6 changes
  • Results Screen error if you try again or main menu too quickly.

  • Enemies should face the correct way.

  • Enemies should not open a door to the next spine unless the player has already opened said door.

  • Enemies using melee should not hit through walls anymore.

  • Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.

  • Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).

Known Issues

1 change
  • Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)

Improved

11 changes
  • Decreased All Melee Stamina Usage

  • Decreased All Melee Charge Stamina Usage

  • Increased All Melee Durability +1

  • Increased All Melee Damage

  • Heroin - Increased Headshot Heal Percentage

  • Heroin - Decreased Negative Luck Value

  • Needles - Decreased Negative Flinch Resist Value

  • Needles - Decreased Negative Luck Value

  • Pill Bottle - Increased Max Health Percentage

  • Shroom Baggy - Increased Positive Luck Value

  • Shroom Baggy - Decreased Negative Damage Resist

Fixed

7 changes
  • Achievements (If you achieved the required stat, it should auto give you them on start)

  • Stat logging

  • Achievement Panel Switched to Server-Sided

  • End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)

  • Viewmodel bug when shooting next to a wall

  • Hotbar locking when shooting/reloading then swapping to an empty slot

  • Health Regen stat getting stuck at 0.0/s

Removed

1 change
  • Most Console Logs

Known Issues

3 changes
  • Lighting bug in main menu with dithering

  • Ammo pick up inconsistency

  • Enemies facing the wrong direction and not caring about you :'(

11 changes in this update

Added

11 changes
  • Drug System (20 Drugs).

  • 2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.

  • Music System. All music done by Hillkill!

  • The Void consuming the world to force you through levels.

  • Semi-Level Generation w/ room prefabs.

  • Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.

  • Basic Tutorial.

  • Scoring.

  • Leaderboards for Normal Runs (Death and Wins) and then Endless mode.

  • Up to 25 achievements as of now, that can all be viewed in the main menu.

  • Everything is using a custom shader, so the void and other effects can all work together.