2 Hints Added.
Decal Pooling.
Particle Pooling.
Optimisations across the board (Particles, Enemies, Levels etc.).
Some Objects no longer wiggle.
Retro Shader further cleaned up and simplified.
Blood Decal Improvement.
Gun Decal Improvement.
Particles Re-thought out and optimised.
Enemies unable to open the door to you.
Door could slam in your face and kill you. Not anymore.
V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
Stutters in the beginning of the level (Ignored).
Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).
Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)
"Connecting..." during results screen.
Brightness option in In-Game options.
UI element next to game logo in main menu to display future patches or to address reviews.
Enemy Footsteps
Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.
Reduced Shader file sizes.
Refactored Void Shader.
Loading Screen Transitions
V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
Exhausted Text and SFX added to the Recovery Phase of Stamina.
Difficulty Adjustments (Floor 1 up to 3, be easier than default)
Crouch height adjusted so its not so low.
Crouch speed increased.
More and Slightly Less Enemy Spawns Overall.
Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.
Rifle spawns on an earlier level, same with ammo. (Still rare though).
Flashlight battery colour bug fixed.
Jump Stamina Usage.
10 New Drugs.
3 New Ranged Weapons
Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
3 New Enemy Variants.
8 More Rooms.
2 Achievements (One hidden-ish).
Added Drugs SFX.
Unique SMG SFX.
Unique Sawed-Off Shotgun SFX.
Unique Tikka T3 SFX.
Restart Button in the Pause Menu for Mid-Runs.
Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
An extra tutorial hint to pop up when you pick up a weapon matching slots.
You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
Rebalanced Scoring across all Ranged Weapons.
Rebalancing across most Drugs.
Melee should reward way more points than before.
Melee Range is a tiny bit longer across all Melee.
Breathing should be louder.
Results Screen error if you try again or main menu too quickly.
Enemies should face the correct way.
Enemies should not open a door to the next spine unless the player has already opened said door.
Enemies using melee should not hit through walls anymore.
Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).
Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)
Decreased All Melee Stamina Usage
Decreased All Melee Charge Stamina Usage
Increased All Melee Durability +1
Increased All Melee Damage
Heroin - Increased Headshot Heal Percentage
Heroin - Decreased Negative Luck Value
Needles - Decreased Negative Flinch Resist Value
Needles - Decreased Negative Luck Value
Pill Bottle - Increased Max Health Percentage
Shroom Baggy - Increased Positive Luck Value
Shroom Baggy - Decreased Negative Damage Resist
Achievements (If you achieved the required stat, it should auto give you them on start)
Stat logging
Achievement Panel Switched to Server-Sided
End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)
Viewmodel bug when shooting next to a wall
Hotbar locking when shooting/reloading then swapping to an empty slot
Health Regen stat getting stuck at 0.0/s
Most Console Logs
Lighting bug in main menu with dithering
Ammo pick up inconsistency
Enemies facing the wrong direction and not caring about you :'(
Drug System (20 Drugs).
2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.
Music System. All music done by Hillkill!
The Void consuming the world to force you through levels.
Semi-Level Generation w/ room prefabs.
Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
Basic Tutorial.
Scoring.
Leaderboards for Normal Runs (Death and Wins) and then Endless mode.
Up to 25 achievements as of now, that can all be viewed in the main menu.
Everything is using a custom shader, so the void and other effects can all work together.