- 2 Hints Added.
- Decal Pooling.
- Particle Pooling.
- Optimisations across the board (Particles, Enemies, Levels etc.).
- Some Objects no longer wiggle.
- Retro Shader further cleaned up and simplified.
- Blood Decal Improvement.
- Gun Decal Improvement.
- Particles Re-thought out and optimised.
- Enemies unable to open the door to you.
- Door could slam in your face and kill you. Not anymore.
- V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
- Stutters in the beginning of the level (Ignored).
- Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).
- Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)
- "Connecting..." during results screen.
- Brightness option in In-Game options.
- UI element next to game logo in main menu to display future patches or to address reviews.
- Enemy Footsteps
- Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.
- Reduced Shader file sizes.
- Refactored Void Shader.
- Loading Screen Transitions
- V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
- Exhausted Text and SFX added to the Recovery Phase of Stamina.
- Difficulty Adjustments (Floor 1 up to 3, be easier than default)
- Crouch height adjusted so its not so low.
- Crouch speed increased.
- More and Slightly Less Enemy Spawns Overall.
- Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.
- Rifle spawns on an earlier level, same with ammo. (Still rare though).
- Flashlight battery colour bug fixed.
- 10 New Drugs.
- 3 New Ranged Weapons
- Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
- 3 New Enemy Variants.
- 8 More Rooms.
- 2 Achievements (One hidden-ish).
- Added Drugs SFX.
- Unique SMG SFX.
- Unique Sawed-Off Shotgun SFX.
- Unique Tikka T3 SFX.
- Restart Button in the Pause Menu for Mid-Runs.
- Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
- An extra tutorial hint to pop up when you pick up a weapon matching slots.
- You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
- Rebalanced Scoring across all Ranged Weapons.
- Rebalancing across most Drugs.
- Melee should reward way more points than before.
- Melee Range is a tiny bit longer across all Melee.
- Breathing should be louder.
- Results Screen error if you try again or main menu too quickly.
- Enemies should face the correct way.
- Enemies should not open a door to the next spine unless the player has already opened said door.
- Enemies using melee should not hit through walls anymore.
- Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
- Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).
- Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)
- Decreased All Melee Stamina Usage
- Decreased All Melee Charge Stamina Usage
- Increased All Melee Durability +1
- Increased All Melee Damage
- Heroin - Increased Headshot Heal Percentage
- Heroin - Decreased Negative Luck Value
- Needles - Decreased Negative Flinch Resist Value
- Needles - Decreased Negative Luck Value
- Pill Bottle - Increased Max Health Percentage
- Shroom Baggy - Increased Positive Luck Value
- Shroom Baggy - Decreased Negative Damage Resist
- Achievements (If you achieved the required stat, it should auto give you them on start)
- Stat logging
- Achievement Panel Switched to Server-Sided
- End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)
- Viewmodel bug when shooting next to a wall
- Hotbar locking when shooting/reloading then swapping to an empty slot
- Health Regen stat getting stuck at 0.0/s
- Lighting bug in main menu with dithering
- Ammo pick up inconsistency
- Enemies facing the wrong direction and not caring about you :'(
- Drug System (20 Drugs).
- 2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.
- Music System. All music done by Hillkill!
- The Void consuming the world to force you through levels.
- Semi-Level Generation w/ room prefabs.
- Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
- Basic Tutorial.
- Scoring.
- Leaderboards for Normal Runs (Death and Wins) and then Endless mode.
- Up to 25 achievements as of now, that can all be viewed in the main menu.
- Everything is using a custom shader, so the void and other effects can all work together.