Optimisation 2.0 Patch 1.1.7

Optimisation 2.0 + Extra Hints + Redesign in UI

Honestly, this patch contains a lot and I kinda...didn't document everything. Though this is mainly optimisations and some UI updating so its not like I need to go into so much detail about it ahah.

Okay, main thing I want to talk about. Some people have had really bad stuttering and optimisation issues and hopefully this update atleast helps with it.
(Yes i am spelling it correctly for the Britbong land)

So this update, may lower FPS in some places but will increase FPS in most other places. I also decreased my files size of this game a bit more too, 133mb now!

OH and added some extra hints aka 2 hints;
One hint for when the room light is smashed or turned off and another hint for charged melee.
(Thank you Edris for your review about it)

To keep this short, I did dumb down the enemies quite a bit, so let me know if its...too stupid thank you.

For what I will not be doing is > I will NOT be adding highlighting to anything, not ammo, not drugs not weapons. NOTHING

Optimisations 2.0

1.1.7
26 May 2026
15 changes in this update

Added

3 changes
  • 2 Hints Added.

  • Decal Pooling.

  • Particle Pooling.

Improved

7 changes
  • Optimisations across the board (Particles, Enemies, Levels etc.).

  • Some Objects no longer wiggle.

  • Retro Shader further cleaned up and simplified.

  • Blood Decal Improvement.

  • Gun Decal Improvement.

  • Particles Re-thought out and optimised.

  • Enemies unable to open the door to you.

Fixed

1 change
  • Door could slam in your face and kill you. Not anymore.

Known Issues

4 changes
  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)

  • Stutters in the beginning of the level (Ignored).

  • Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).

  • Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)

people
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