This is quite a big update, there might be some bugs sneaking through so please make sure to report it! 
(I have done a lot of testing to make sure that's not the case but you never know which might slip through the cracks...)

The section below does go over what was added quickly, but I'll use this section to go in a bit more detail;
  • 10 New Drugs! <- No spoilers but they all have their own unique differences but should spice up the run a bit.
  • 3 New Ranged Weapons. <- These weapons are, HK MP5, Tikka T3 and a Sawed-Off Double Barrel Shotgun

The SMG and Pistol share the same ammo, while the new shotgun shares the same as the old shotgun. The rifle has its own unique ammo but is the only gun at the moment that uses that rifle ammo.

Now due to these new weapons, hot bar management got a bit chaotic...and very annoying.
So i have improved the hot bar to allow for these new weapons without just introducing a ton of slots ranging from 1-6. 
  • You can hold the Melee only in 1 slot! (Bit of a nerf to melee but it stops the clutter of having tons of melee in random slots, now its always in Slot1).
  • Slot2 has all of the Pistol Ammo weapons, so Pistol and SMG.
  • Slot3 has all of the Shotgun Ammo weapons, so Shotgun and Double Barrel Shotgun.
  • Slot4 has all of the Rifle Ammo weapons, though just... the Tikka T3 at the moment.
With the introduction to new weapons, the way you get them of course is through the new enemies! Though no new modelled enemies, there is still Prostitute, Hooded, Hangman and Brute, but now there is more versions of them.
  • Hooded now has an new SMG variant.
  • Hangman now has a new Rifle variant.
  • Brute now has a new Shotgun variant.
Though they are a bit rarer they do appear more in later levels, and endless allows them to appear a lot after floor 8+ though, other than me. No one has made it past that so goodluck.

Two new achievements though1 Only basic but it allows me to see extra new stats when people play;)))

More Level Prefabs! To be exact;
  • 4 Arenas.
  • 4 Sub rooms.
  • 1 Corridors.
Might not mean much to you guys but it would give it a slight different feel per run, though its quite small, it does mean levels should feel a tiny bit more unique hopefully.

OH I added a restart button mid-run! So if you ever get annoyed with your "build" or whatever, you can just quickly restart!

Lastly...
Thank you again for enjoying my game, It's never really on the front page but people are finding it and enjoying it, so that means a lot, feel free to message me on Steam or Discord if you want to ask questions or hear anything about development.

Please read the patch notes below for more information!
First Big Update
1.1.0
8 May 2026
🎁 Added
  • 10 New Drugs.
  • 3 New Ranged Weapons
  • Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
  • 3 New Enemy Variants.
  • 8 More Rooms.
  • 2 Achievements (One hidden-ish).
  • Added Drugs SFX.
  • Unique SMG SFX.
  • Unique Sawed-Off Shotgun SFX.
  • Unique Tikka T3 SFX.
  • Restart Button in the Pause Menu for Mid-Runs.
  • Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
  • An extra tutorial hint to pop up when you pick up a weapon matching slots.
🧼 Improved
  • You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
  • Rebalanced Scoring across all Ranged Weapons.
  • Rebalancing across most Drugs.
  • Melee should reward way more points than before.
  • Melee Range is a tiny bit longer across all Melee.
  • Breathing should be louder.
🪛 Fixed
  • Results Screen error if you try again or main menu too quickly.
  • Enemies should face the correct way.
  • Enemies should not open a door to the next spine unless the player has already opened said door.
  • Enemies using melee should not hit through walls anymore.
  • Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
  • Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).
⚠️ Known Issues
  • Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)
trophy 3230
May 2021 6 posts
trophy 3230
May 2021 6 posts
HOTFIX
  • Floor generation BUG: New Rooms was able to clip through other older rooms - FIXED
people
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