Random fixes
Discord Link in Main Menu
Improved performance with several enemies chasing at once.
Small performance improvements during combat.
Download size of game lowered from 94mb~ to 35mb~
Doors locking you out: Fixed a bug where a door could slam shut and lock behind you while you were still on the wrong side. This mostly happened if you opened a door and stood in the doorway, or stepped through and backed up. Doors now only lock once you're properly inside the next room.
Exit door feedback: Using the exit while overdosing used to do nothing at all. It now shows the locked feedback so you know why you can't leave yet.
Exit door getting stuck: Fixed a rare case where the exit door could stop responding entirely.
Blue particles: Fixed dust, blood, bullet impacts and cigarette embers showing as flat blue or teal shapes after recent engine updates. They're back to their normal colours.
Particles glowing in the dark: Particles are lit by the scene again, so they fade into darkness instead of glowing.
Blood shape: Blood bursts from enemy heads and bullet wounds are back to their intended pixelated look instead of plain blue squares.
Lighting artifacts: Reduced the blocky shadow lines that could appear right around ceiling light
Credits: Credits now always show, and names fill in once they load. A failed profile lookup no longer blanks the credits or stops the menu music.
Menu reliability: Achievements and leaderboards no longer get stuck loading if the connection fails.
Fixed jumps occasionally not registering, especially at high frame rates.
Fixed the screen greying out at full health after taking drugs that lower max health.
The heartbeat now fades out smoothly when you heal instead of cutting off.
Enemies now search for you after losing sight, instead of standing at your last known position.
Fixed enemies occasionally freezing mid-attack, stuck on the ground, or stuck airborne after a kick.
Fixed Escape on the drug pickup screen opening the pause menu, which could resume the game while the card was still showing.
Fixed being able to pause during an overdose, which didn't actually pause the game.
Fixed enemies killing each other with friendly fire giving you points, kills, streak and headshot healing.
Ejected shells on the ammo HUD now finish falling where they were ejected, instead of jumping when you swap weapons mid-reload.
Interaction prompts now update immediately, for example "Open Door" changes to "Close Door" as soon as you open it.