October Update 2026

Random fixes

Well, I'll keep it quite short but life has been insanely busy. Started a new job after being made redundant at my last over a year ago. Moved into a new place too.

Enough about me now already lmao. I noticed after a few S&box updates that it broke some aspects of my game like particles, lighting etc. So i decided that I will fix that and many more things that I came across.

I've made the changelog already, its kind....of a mess.. but I can see the update posts are slightly different compared to before so please feel free to go over to the changelog tab and read there! 

I want to do so much more with this game and now that I got licenses for programs i once had to stop using due to cost of living, i can at least go back to game dev on the side and put a lot more focus on it than the last 150days :(

October Fixes Update 2026

1.2.0
24 October 2026
23 changes in this update

Added

1 change
  • Discord Link in Main Menu

Improved

3 changes
  • Improved performance with several enemies chasing at once.

  • Small performance improvements during combat.

  • Download size of game lowered from 94mb~ to 35mb~

Fixed

19 changes
  • Doors locking you out: Fixed a bug where a door could slam shut and lock behind you while you were still on the wrong side. This mostly happened if you opened a door and stood in the doorway, or stepped through and backed up. Doors now only lock once you're properly inside the next room.

  • Exit door feedback: Using the exit while overdosing used to do nothing at all. It now shows the locked feedback so you know why you can't leave yet.

  • Exit door getting stuck: Fixed a rare case where the exit door could stop responding entirely.

  • Blue particles: Fixed dust, blood, bullet impacts and cigarette embers showing as flat blue or teal shapes after recent engine updates. They're back to their normal colours.

  • Particles glowing in the dark: Particles are lit by the scene again, so they fade into darkness instead of glowing.

  • Blood shape: Blood bursts from enemy heads and bullet wounds are back to their intended pixelated look instead of plain blue squares.

  • Lighting artifacts: Reduced the blocky shadow lines that could appear right around ceiling light

  • Credits: Credits now always show, and names fill in once they load. A failed profile lookup no longer blanks the credits or stops the menu music.

  • Menu reliability: Achievements and leaderboards no longer get stuck loading if the connection fails.

  • Fixed jumps occasionally not registering, especially at high frame rates.

  • Fixed the screen greying out at full health after taking drugs that lower max health.

  • The heartbeat now fades out smoothly when you heal instead of cutting off.

  • Enemies now search for you after losing sight, instead of standing at your last known position.

  • Fixed enemies occasionally freezing mid-attack, stuck on the ground, or stuck airborne after a kick.

  • Fixed Escape on the drug pickup screen opening the pause menu, which could resume the game while the card was still showing.

  • Fixed being able to pause during an overdose, which didn't actually pause the game.

  • Fixed enemies killing each other with friendly fire giving you points, kills, streak and headshot healing.

  • Ejected shells on the ammo HUD now finish falling where they were ejected, instead of jumping when you swap weapons mid-reload.

  • Interaction prompts now update immediately, for example "Open Door" changes to "Close Door" as soon as you open it.

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