Guard now works. A Guard creature steps in to intercept attacks aimed at the empty lanes beside it, shielding your general instead of letting the hit through.
Background music rotates through multiple tracks now instead of looping the same one.
The War Chest has a lid sound when it opens, and legendaries get their own reveal flourish.
Dragging a card shows a full size ghost that follows your cursor, so you can see exactly what you're holding before you drop it.
The AI got a lot smarter. It reads the board, pushes the enemy general through open lanes, blocks real threats when it's low on health, weighs whether a trade is worth it, and aims removal at the most dangerous creature.
Difficulty actually means something now. Recruit plays loose and forgiving, Veteran presses when it's ahead and turtles when behind, and Warlord stays aggressive and saves removal for the right target.
Dian Wei, Loyal Guard dropped to 3/8 (was 3/11). With Guard working, 11 defense for 2 mana locked down too much of the board.
Cao Ren bumped to 4/12 (was 3/8) so the 5 cost Guard finally feels like a proper anchor.
Packs open quicker, with less waiting between each card.
The main menu has real hierarchy now. Story Mode is featured and brighter while the other modes sit back, so new players know where to look first.
All the menu cards use one label system: a title with a small subtitle in the same spot every time.
Matched up the corner rounding and added a consistent dark fade behind every label, so text stays readable over the art.
The Quit Game button is muted so it no longer shouts over everything else.
The Community buttons (Feedback, Report a Bug, Discord) are bigger and easier to spot.
War Council's Back button matches the red Back buttons used everywhere else.
"Open Another" no longer kicks you back to the menu. It opens the next pack right where you are.
Music no longer cuts out early. Longer tracks play all the way through.
AI opponents can no longer get stuck during the mulligan phase. If a bot stalls there, it wraps up and moves on by itself.
The card glossary can still take a second to open the first time while the card art loads.
Outside the opening tutorial fight, there's no in-battle guidance for brand new players yet.
The AI doesn't always spot the fastest possible kill, for example lethal through direct damage spells.