- Custom (multi-faction) deck type in the War Council — no faction restrictions, build with any cards you own
- Coalition Forces starter deck granted to all commanders, draws commons from all four factions evenly
- Loyalty keyword — creatures with Loyalty gain +1 Attack when deployed in a lane matching their faction's territory
- Eight cards given Loyalty at launch: Wei Pikeman, Dian Wei, Shu Militiaman, Zhang Fei, Wu River Marine, Taishi Ci, Turban Zealot, Zhang Jiao the Great Teacher
- 令 Command pips above the hand — gold circles in rows of 5, replacing the old flag icons
- Faction filter buttons in the deck builder when editing a custom deck
- Multi-faction decks default lanes to one per faction in the deck rather than all Neutral
- Coalition Forces defaults to Wei / Shu / Wu / Turbans across all four lanes
- Tutorial steps are now strictly sequential and cannot skip ahead or fire out of order
- Card inspector moves to the right on your turn and left on the opponent's to stay out of the way
- All battle HUD text is larger, bolder, and uses the same font to match the lobby
- Battle Chronicle auto-collapses on load
- Card hand hidden during Prepare phase so the board stays clean
- Spells targeting an opposing creature could be cast into an empty lane, silently consuming the card and Command with no effect
- Tutorial step 5 could fire at game start before any prior steps had shown
- "I'll find my own path" button did not dismiss the onboarding popup
- Ready for War button disappeared when the card hand was hidden during Prepare
- Card text on Forged Papers and Tun-Tian Farms still said "mana" instead of "Command"
- Combat clash sound was too harsh on repeated attacks, sound lowered
- Turn timer plays a warning chime when 15 seconds remain on your clock
- Claiming a mission or achievement reward now plays a short fanfare
- Volume controls replaced with drag sliders. Grab the dot and pull, percentage shown live
- Daily mission pool expanded from 8 to 15 — more variety before missions repeat
- Story Chapter 2 opening fight renamed "The River Vanguard" — Zhou Yu commands a fire fleet, not a band of sellswords
- Chapter 2 blurb rewritten to correctly frame Lü Bu's ride south after Dong Zhuo's fall
- Match history entries now record the time of day alongside the date
- Settings panel is now a fixed compact size instead of stretching with content
- Volume sliders no longer snap to 10% steps — thumb now tracks the mouse continuously
- Settings panel no longer resizes based on slider values
- Text sizes in main menu pop-up and story mode pop-up fixed
- Volume +/- step buttons replaced by drag sliders
- Card drag uses click-to-pick-up and click-to-drop rather than press-and-hold
- No in-battle guidance outside the opening tutorial fight
- Guard now works. A Guard creature steps in to intercept attacks aimed at the empty lanes beside it, shielding your general instead of letting the hit through.
- Background music rotates through multiple tracks now instead of looping the same one.
- The War Chest has a lid sound when it opens, and legendaries get their own reveal flourish.
- Dragging a card shows a full size ghost that follows your cursor, so you can see exactly what you're holding before you drop it.
- The AI got a lot smarter. It reads the board, pushes the enemy general through open lanes, blocks real threats when it's low on health, weighs whether a trade is worth it, and aims removal at the most dangerous creature.
- Difficulty actually means something now. Recruit plays loose and forgiving, Veteran presses when it's ahead and turtles when behind, and Warlord stays aggressive and saves removal for the right target.
- Dian Wei, Loyal Guard dropped to 3/8 (was 3/11). With Guard working, 11 defense for 2 mana locked down too much of the board.
- Cao Ren bumped to 4/12 (was 3/8) so the 5 cost Guard finally feels like a proper anchor.
- Packs open quicker, with less waiting between each card.
- The main menu has real hierarchy now. Story Mode is featured and brighter while the other modes sit back, so new players know where to look first.
- All the menu cards use one label system: a title with a small subtitle in the same spot every time.
- Matched up the corner rounding and added a consistent dark fade behind every label, so text stays readable over the art.
- The Quit Game button is muted so it no longer shouts over everything else.
- The Community buttons (Feedback, Report a Bug, Discord) are bigger and easier to spot.
- War Council's Back button matches the red Back buttons used everywhere else.
- "Open Another" no longer kicks you back to the menu. It opens the next pack right where you are.
- Music no longer cuts out early. Longer tracks play all the way through.
- AI opponents can no longer get stuck during the mulligan phase. If a bot stalls there, it wraps up and moves on by itself.
- The card glossary can still take a second to open the first time while the card art loads.
- Outside the opening tutorial fight, there's no in-battle guidance for brand new players yet.
- The AI doesn't always spot the fastest possible kill, for example lethal through direct damage spells.
- New guided tutorial for Skirmish at the Crossroads. We pick the Wei deck for you and stack it so your best opening cards show up first.
- Nine quick tips walk you through your first match, one mechanic at a time. Skip them whenever you want.
- A welcome screen for new players that points you to Story Mode and covers the basics.
- You can now drag cards straight onto the battlefield. Grab a card and a full size copy follows your cursor, then drop it on a lane.
- More music
- Main buttons are now proper bronze plaques.
- Council, Warpath, and Missions buttons each wear their faction color.
- The Settings gear is jade with a gold trim.
- Every deck button is color coded to its faction now, not just the starters.
- The faction seal sits behind the lobby title.
- Join Duel is green so it reads as go.
- Rematch is green, Withdraw is red.
- The Battle Chronicle moved up under your name plate where you can actually see it.
- Story menus all line up at the same width now.
- The chapter fight title matches the fight header font.
- Cards make a sound as they pop out of a War Chest pack.
- Victory and defeat music actually plays now, and the background track drops so you can hear it.
- AI no longer gets stuck on mulligan. If a bot stalls for 10 seconds, it just keeps its hand and moves on.
- Drag and drop works. The old version used the wrong kind of event, so it never fired.
- Fixed defeat/victory music not playing
- Default SFX lowered and Music increased
- Added a (Good for new players) next to Wei starter deck
- Shortened load time for card glossary
- Dropped the deck count from the corner of the battle screen. It was just clutter.
- Placing a card is click to grab, click to drop, not a press and hold drag. The card follows your cursor either way.
- Made settings a smaller button like the rest instead of an image
- Profile/User bar no longer covers entire top part
- Back buttons normalized
- Visual Difficulty changed to Easy/Medium/Hard for AI
- Smaller buttons text centered
- Warpath button now stacks instead of just trying to fit all in one
- Removed multiple X buttons and changed to BACK button
- Lobby buttons unified across the game
- Main menu buttons now have a clean frosted glass look to them
- Achievements screen redesigned
- Issue with achievements in-game being too condensed/unreadable
- Faction color covering mana distribution in deck builder