- Difficulty modes: Easy, Medium and Hard, each with its own leaderboard. All existing scores count as Easy.
- Medium and Hard: tougher, faster and bigger hordes, a bit less health, fewer med kits, and weapons take longer to unlock (about 25% on Medium, about 50% on Hard).
- Minimap showing you, teammates, zombies, bosses and med kits (green +). M turns it on/off, N moves it between three spots.
- Off-screen teammate markers with name and distance. Downed teammates flash red.
- Combo counter next to your name, with a timer bar.
- Host can kick players from the lobby or pause menu (kicked players can't rejoin until the lobby closes).
- "Invite Steam Friends" button in the lobby and pause menu.
- Players page in the co-op pause menu.
- "Suggest an Idea" in the pause menu and lobby: send ideas straight to the developer.
- New animated main menu and new logo.
- New boss music.
- H shows/hides the controls card.
- New settings: minimap on/off, minimap position and controls card.
- Arc Rifle reworked into a lightning railgun: the beam goes through up to 4 zombies and lightning jumps between nearby zombies. It never hurts teammates.
- Shotgun hits harder from the start, has a shorter range and fires faster with every upgrade.
- SMG range reduced.
- Mines, fuel drums and walls can be placed much faster.
- Bullet tracers are now short streaks that fly from the gun.
- Spitters have a shorter range, sometimes miss, and show a green marker where the acid will land.
- More bosses: 1 on wave 5, 2 on wave 10, then one more every 5 waves (up to 5). Each boss is slightly weaker when they come in groups.
- Revive bar now shows on every player's screen, and the downed player sees who is reviving them.
- Match options moved into a "Custom rules" dropdown, and any rule you've changed is highlighted.
- "Reset to Defaults" added to the Solo, Host, Lobby and Settings pages.
- Bullets now stop in the first zombie they hit, including zombies right up against you.
- Wall debris when a wall breaks is much smaller.
- Health crates no longer cast a big shadow on the ground.
- Testing console commands no longer work in the published game.
- "SMG: Armor Piercing" upgrade (replaced by "SMG: Heavy Rounds", a damage upgrade).
- Old full-length bullet tracers.
- Combo display in the top-right corner (it now sits next to your name).
- The lobby closes if the host leaves (no host migration yet).
- Kicking, friend invites and the shared revive bar are new and haven't had much co-op testing yet. Please use Report Bug if anything acts up.
- Medium and Hard leaderboards start empty. Be the first!