10/22/2026 Hot Fixes, Updates from Suggestions and more!

Beta v0.6.0
22 October 2026
33 changes in this update

Added

13 changes
  • - Difficulty modes: Easy, Medium and Hard, each with its own leaderboard. All existing scores count as Easy.

  • - Medium and Hard: tougher, faster and bigger hordes, a bit less health, fewer med kits, and weapons take longer to unlock (about 25% on Medium, about 50% on Hard).

  • - Minimap showing you, teammates, zombies, bosses and med kits (green +). M turns it on/off, N moves it between three spots.

  • - Off-screen teammate markers with name and distance. Downed teammates flash red.

  • - Combo counter next to your name, with a timer bar.

  • - Host can kick players from the lobby or pause menu (kicked players can't rejoin until the lobby closes).

  • - "Invite Steam Friends" button in the lobby and pause menu.

  • - Players page in the co-op pause menu.

  • - "Suggest an Idea" in the pause menu and lobby: send ideas straight to the developer.

  • - New animated main menu and new logo.

  • - New boss music.

  • - H shows/hides the controls card.

  • - New settings: minimap on/off, minimap position and controls card.

Improved

10 changes
  • - Arc Rifle reworked into a lightning railgun: the beam goes through up to 4 zombies and lightning jumps between nearby zombies. It never hurts teammates.

  • - Shotgun hits harder from the start, has a shorter range and fires faster with every upgrade.

  • - SMG range reduced.

  • - Mines, fuel drums and walls can be placed much faster.

  • - Bullet tracers are now short streaks that fly from the gun.

  • - Spitters have a shorter range, sometimes miss, and show a green marker where the acid will land.

  • - More bosses: 1 on wave 5, 2 on wave 10, then one more every 5 waves (up to 5). Each boss is slightly weaker when they come in groups.

  • - Revive bar now shows on every player's screen, and the downed player sees who is reviving them.

  • - Match options moved into a "Custom rules" dropdown, and any rule you've changed is highlighted.

  • - "Reset to Defaults" added to the Solo, Host, Lobby and Settings pages.

Fixed

4 changes
  • - Bullets now stop in the first zombie they hit, including zombies right up against you.

  • - Wall debris when a wall breaks is much smaller.

  • - Health crates no longer cast a big shadow on the ground.

  • - Testing console commands no longer work in the published game.

Removed

3 changes
  • - "SMG: Armor Piercing" upgrade (replaced by "SMG: Heavy Rounds", a damage upgrade).

  • - Old full-length bullet tracers.

  • - Combo display in the top-right corner (it now sits next to your name).

Known Issues

3 changes
  • - The lobby closes if the host leaves (no host migration yet).

  • - Kicking, friend invites and the shared revive bar are new and haven't had much co-op testing yet. Please use Report Bug if anything acts up.

  • - Medium and Hard leaderboards start empty. Be the first!