Areas
34 changes in this update

Added

15 changes
Maps
  • Briarwood Maze – a hedge maze behind a burnt-out manor, in the Shop for 1,600 coins

  • Solid hedges – no shooting through them, only grenades thrown over the top

  • Eight ways in and loops everywhere, and the maze is on the minimap

Bosses
  • The Groundskeeper – Briarwood's boss: bursts out of a hedge, vaults over the hedges onto a ring by you, sends briars through the hedges at you

  • Boss music for the Groundskeeper – an out-of-tune music-box waltz

  • Achievement – Pruned: defeat the Groundskeeper

Upgrades
  • Game-changers – a fifth upgrade row, one per weapon, earned after the signatures

  • Deadeye, Porcupine, Wildfire, Ricochet Rounds, Shatterpoint, Explosive Belt, Breaching Blast, Shrapnel Storm, Firestorm, Singularity, Hellfire Rain, Orbiting Blades, Razor Wire, Re-Arm, Absolute Zero, Overload, Napalm, Lightning Rod, Thunderstrike, Supercell, Orbital Strike, Seekers, Event Horizon, Pinball

  • Game-changers column in the Tab upgrade view

Skins
  • Legendary skins built into their theme – a dragon's head, a crown and cape, a halo, a wobbling egg, a mirror ball, a storm cloud and more

  • Legendary kills – zombies turned to gold, burnt to ash, frozen and shattered, sucked into a void, lit up by lightning, turned to crystal, dissolved to stardust, sent to heaven or popped into confetti

  • Animated hotbar backgrounds for Legendary skins

Co-op
  • Invite Friends card – on the title screen, pause menu and lobby, with the friends you've played with lately

  • Host & Invite Friends – opens a lobby, then your friends list

  • The host's friends skip the lobby passcode

Improved

11 changes
Bosses
  • Entrances – every boss lands near your team, with a glowing ring where it's about to land

  • The Abomination leaps in through the nearest gate

  • The Gravelord bursts out of a nearby crypt or open grave after the bell tolls

  • The Yardmaster bursts out of a boxcar on the passing train

  • The Stormbringer leaps out of the river after lightning strikes your side

Zombies
  • Bodies – zombies leave their own bodies, in their own skin, clothes and hat

  • Skeleton and mummy eyes – bigger and glowing

Sound
  • Minigun – a new barrel spin that sounds like spinning metal

Settings
  • Reduce flashing – also dims muzzle flashes, explosion lights and hit flashes

HUD
  • Capped high scores show as 999,999+

  • The game over banner stays up longer

Fixed

8 changes
Maps
  • Wrecks carrying over into a new match on the same map

  • Rail Yard lamps breaking apart instead of falling over

  • The Bridge's side wall breaking like a road barrier

Co-op
  • "Thanks!" called out without a revive

Zombies
  • Bodies left hanging in mid-air

Sound
  • Minigun rounds cutting out with more than one Minigun firing

HUD
  • The minimap showing during the opening shot

Camera
  • Heavy guns not kicking the camera

Areas
42 changes in this update

Added

30 changes
The night
  • Darker nights – pools of lamplight, glowing zombie eyes, and fires and muzzle flashes that light up the dark

  • Map colours – each map has its own night colour

  • Blackouts – big blasts knock out the lights around them for the rest of the wave

Story
  • Opening shot – the camera sweeps over the map with its name and story at the start of every match

  • Map stories – a backstory for every map, on the title screen and in the opening

  • Ending – the camera pulls away from your last stand with a line for the map you fell on

Bosses
  • Boss entrances – the Abomination smashes through a gate, the Gravelord bursts out of a crypt, the Yardmaster jumps off the night train, the Stormbringer climbs out of the river

Maps
  • Breakables – cars catch fire and explode; barriers, sandbags, barricades, lamps, headstones and pumpkins break

  • Fuel tank – the Rail Yard's tank leaks fire, then explodes

  • Battle scars – scorch marks and blood stay all match, and fires smoulder

  • The night builds – a helicopter searchlight and skyline explosions on The Block, thicker fog in Gravewood, sparks and burning boxcars in the Rail Yard

  • Weather – ash, leaves, soot and rain drifting across each map

Zombies
  • Bosses and brutes shove cars out of their way

  • Runners vault over barriers, sandbags and cars

  • Gates rattle when zombies climb out near them

Combat
  • Zombies flinch when shot and get thrown by blasts

  • Deaths match the weapon – blown apart, charred, shattered or dropped

  • Bodies stay a moment, then sink into the ground

  • Shell casings from the Sidearm, SMG, Minigun and Shotgun

  • Ringing ears after a blast right next to you

Sound
  • Horde murmur – grows as more zombies gather off screen

  • Layered music – builds as the fight heats up

  • Echoes, footsteps by surface, distant life on every map, and the night train's wheels and rumble

Co-op
  • Callouts – speech bubbles with a beep: "I'm down!", "Big one!", "Behind you!", "Clear!"

  • Health rings under every survivor, with a limp and a blood trail when badly hurt

  • Revive close-up

HUD
  • Blood around the screen edges at low health, and a red glow toward whatever hit you

  • Edge warnings for an off-screen boss, a boss charge, an exploder and incoming acid

Settings
  • Screen and HUD – Screen shake, Reduce flashing, Immersive HUD, Survivor callouts

  • Main volume – moves all four sound sliders at once

Improved

8 changes
Sound
  • New wind and rain for every map

  • Sound settings – in their own group

HUD
  • Immersive HUD on by default – the hotbar and score fade back until you unlock, upgrade or switch weapons

  • Sound first – after the first train or crypt of a session, the sound comes before the banner

Camera
  • Heavy guns kick the camera, big blasts punch it in

  • The night train shakes the ground as it passes

Weapons
  • Minigun – a light screen shake while it fires

  • Ion Cannon – a punchier firing sound

Fixed

4 changes
Bosses
  • The Stormbringer sometimes not making tidal waves

  • The BOSS WAVE banner always naming the Abomination

Sound
  • Rain still playing after leaving The Bridge

Co-op
  • Team score not matching the players' scores added up

Added

27 changes
  • ADDED

  • - A boss for every map. Each one has its own look, roar, music and moves, and they come on the same boss waves as before. Every move is telegraphed, and your walls block most of them.

  • - Gravewood: The Gravelord. Bone spikes burst up in a line towards you, wailing souls drift after you, and its roar raises skeletons.

  • - The Rail Yard: The Yardmaster. Glowing circles under you, then the ground erupts in fire and keeps burning. It throws three rail spikes at once, and its roar brings brutes with the runners.

  • - The Bridge: The Stormbringer. Lightning strikes the circles it marks, a wall of water sweeps down the deck and knocks you back, and its roar calls runners out of the rain.

  • - The Block keeps the Abomination. Every boss gets its own "DOWN" banner when it falls.

  • - 28 achievements that unlock on your s&box profile. Each one pays 100 to 1,000 coins into your bank (harder ones pay more), with a banner when you earn it.

  • - Shop → WEAPONS: 4 new weapons.

  • - Buzzsaw (Frags, Cool, 400 coins): throws a spinning blade out and back, slicing every zombie it passes both ways.

  • - Wrecking Ball (Rockets, Rad, 800 coins): a huge iron ball that rolls through the crowd, then bursts.

  • - Ion Laser (Arc Rifle, Wicked, 1,400 coins): a cannon that shoots beam as you charge it up, upgrades to a tri-beam in game.

  • - Tesla Coil (Tripwire Mine, Savage, 2,200 coins): plant a coil that zaps up to 3 nearby zombies every second for 18 seconds.

  • - Signature upgrades: a fourth row of upgrades at the top of the streak, a different one for every weapon, Shop weapons included.

  • - Shop → WEAPON SKINS: 70 skins for the Shop weapons, five each, in a new SHOP WEAPONS section.

  • - The Bridge is longer and in the middle of a thunderstorm: rain, puddles, lightning that lights up the whole deck, thunder, and new map art.

  • - A see-through lock over locked maps, weapons and skins.

  • - Power-ups show on the minimap with their own symbol (a bolt for Adrenaline, a heart for Max Health, a runner for Speed Boots and so on).

  • - Menu buttons have their own sounds.

  • - Every Shop weapon has its own sounds now.

  • - Tesla Coil: a loud crackling zap, a hum while it's running, and a fizzle with sparks when it runs out.

  • - Buzzsaw: a whirring blade in flight, a bite on every zombie it cuts, and a clink when you catch it.

  • - Wrecking Ball: a cannon boom, a rolling rumble, and a crunch for every zombie it flattens.

  • - Prism Laser: a bright zing, plus a glassy ping and sparks every time it bounces.

  • - Flamethrower roar, Cryo Sprayer hiss, Flare Gun thoomp, Scrap Cannon clatter, Storm Caller thunder, a Minigun motor that spins up and down, a Black Hole drone in flight, and a shattering bottle for Firebombs.

  • - Zombies catching fire or freezing over make a sound.

  • - Boss attacks have their own sounds: bone spikes cracking out of the ground, souls bursting, rail spikes clanging, and the Stormbringer's wave roaring and crashing into walls. Each boss roars in its own voice.

  • - Adrenaline, Speed Boots, Max Health and Armor each have their own pickup sound, and Double Points and Frost chime when they run out.

Improved

12 changes
  • - Co-op assists keep your combo going: each one adds 1 and resets the combo timer.

  • - Walls are half height: you shoot over them, zombies still can't climb them, and they still block zombie and boss attacks.

  • - Acid spitters are much less accurate. They're still sharper on Medium and Hard.

  • - New Nail Gun sound.

  • - New sound when a power-up runs out.

  • - The survivor sounds human when hurt: four short grunts instead of a zombie growl, and a pained cry when going down.

  • - The Gravelord's souls are fairer.

  • - Any shot, blast, blade or ball pops them.

  • - They only home in for a moment, then fly straight, so you can sidestep them.

  • - Several Gravelords take turns instead of all firing at once.

  • - They glow ghostly green.

  • - The Tesla Coil and Frost Mines show their own hologram when you place them, and the Tesla Coil has no tripwires.

Fixed

2 changes
  • - The Tesla Coil's zap had no sound you could hear.

  • - A Tesla Coil could blow up like a mine when destroyed or caught in a blast. Now it just shorts out.

Added

10 changes
  • Two new maps, unlocked with coins:

  • Gravewood (1,200): an overgrown cemetery. Crypts burst open mid-wave, the dead rise from open graves, the chapel bell tolls every wave, skeletons from wave 3 and mummies from wave 5, and headstones you can shoot over

  • The Rail Yard (2,000): a freight yard where the night train tears through every minute or so. Get off the tracks, or lure the horde in front of it. Explosive fuel barrels are put back every wave

  • Map picker on the title screen, plus map choice on Play Solo, Host Co-op and in the lobby

  • Separate leaderboards for each map

  • The Shop: spend banked coins on maps and weapon skins

  • 50 weapon skins, 5 for every weapon, gadget and grenade, in five rarities: Cool, Rad, Wicked, Savage and Legendary. Higher tiers add patterns, glowing parts, pulsing glows with coloured shots, and particle auras

  • A spinning gold coin next to your coin total

  • Join Discord button on the title screen

  • Gunshot volume setting

Improved

3 changes
  • Your coins now buy things

  • The title screen's coin counter now opens the Shop

  • The HUD moved up now that the logo is gone

Removed

1 change
  • The "DEAD BLOCKS" logo in the top left of the HUD

Added

38 changes
  • Easy, Medium and Hard difficulty, each with its own leaderboard. The other match options now sit in a “Custom rules” dropdown, and changing them makes the run unranked.

  • Medium and Hard:

  • You have less health, and upgrades take longer to earn (twice as long on Hard).

  • There’s no laser line to the crosshair.

  • Zombies spread out to surround you.

  • Armored elites with glowing purple eyes turn up.

  • Spitters aim where you’re heading.

  • The boss attacks more often.

  • Power-ups dropped by zombies:

  • Adrenaline: shoot about 40% faster for 15 s.

  • Speed Boots: run 30% faster for 15 s.

  • Armor Vest: has its own bar and cuts the damage you take until it wears out.

  • Max Health Up (rare): +10 max health for the rest of the match, up to +50.

  • Coin Pouch: +25 coins.

  • Team pickups that help everyone:

  • Double Points: score and coins count twice for 20 s.

  • Frost: every zombie moves at half speed for 8 s.

  • Shockwave (very rare): blasts away every regular zombie near you.

  • Coins: earned from kills and coin pouches. Half of what you earn is banked between matches, ready for map expansion and unlocks coming soon.

  • Skeletons (wave 6+): fast packs that fall apart and pull themselves back together unless you smash the bones or blow them up.

  • Mummies (wave 7+): wrap their bandages around you, slow you down, then drag you in. Shoot the cloth to break free.

  • A game over screen:

  • It shows the wave reached, team score, kills and revives.

  • Each survivor gets a row: score, coins, kills, best chain, revives, downs and upgrades.

  • The top scorer in co-op gets an MVP badge.

  • The host picks Play Again, Back to Lobby or Main Menu.

  • Lobby codes: every co-op lobby gets a 5-character code.

  • Invite Friends shows the code with a Copy button.

  • Friends type it on the Join screen.

  • Lobbies hosted by your Steam friends get a FRIEND tag and sit at the top of the list.

  • Spectate your teammates while you’re down. Click to switch between them.

  • When a teammate goes down, a “NAME is down!” alert pops up with an alarm. Skulls mark downed survivors on name tags, the team list and the edge-of-screen markers.

  • Twin Rockets and Triple Barrage upgrades: fire 2 or 3 rockets at once.

  • A bigger combined explosion when lots of things blow up together.

  • Blood spray and a soft hit sound when your shots land.

  • New boss sounds for the fireball and the charge, plus an “ABOMINATION DOWN” banner.

  • Players who join a match already going start with the team’s average upgrades, not just the pistol.

  • Press Enter to chat in co-op. It’s now on the controls card.

Improved

11 changes
  • Zombies now claw their way up out of the ground near the walls, never right next to you.

  • Your weapons now fire over your own walls.

  • Fuel drums and mines can be placed about twice as far away.

  • A darker boss death: a dying roar, a ground-shaking collapse and a tolling bell.

  • New weapons wait in their slot instead of switching you to them.

  • A volley of rockets or a chain of drums now hurts a teammate like a single blast.

  • Arc Rifle toned down a little.

  • Team list health bars show how much max health your difficulty takes away.

  • Smaller, tidier menu and pause buttons.

  • Med kits glow green to match the minimap.

  • Difficulty descriptions spell out every change.

Fixed

5 changes
  • The boss’s floor smash had no sound you could hear.

  • Solo Medium and Hard started you at 100 health instead of 90 or 80.

  • A teammate’s name could show up misspelled.

  • The team list could overlap the wave number.

  • The med kit “+” on the minimap was off-centre.

Removed

3 changes
  • The Steam friends list popup for invites, which could freeze the game. Use lobby codes instead.

  • Zombies no longer walk in through the gates.

  • The automatic restart after game over. The host chooses what happens next.

Known Issues

2 changes
  • Coins can’t be spent yet.

  • If the host leaves, the lobby closes.

9 changes in this update

Added

5 changes
  • Spectate a teammate while you’re down: click to switch who you’re watching

  • Blood spray and a light hit sound when your shots land

  • New boss sounds for the fireball, the dash and its death, plus an “ABOMINATION DOWN” banner

  • Big combined explosion when lots of things blow up at once

  • Players who join mid-match now start with the team’s average streak

Improved

2 changes
  • Difficulty descriptions now spell out the health and damage changes

  • “ENTER Chat” added to the controls card

Fixed

1 change
  • Solo Medium and Hard now start you on the right health (90 and 80, not 100)

Removed

1 change
  • Laser sight line on Medium and Hard

Added

13 changes
  • - Difficulty modes: Easy, Medium and Hard, each with its own leaderboard. All existing scores count as Easy.

  • - Medium and Hard: tougher, faster and bigger hordes, a bit less health, fewer med kits, and weapons take longer to unlock (about 25% on Medium, about 50% on Hard).

  • - Minimap showing you, teammates, zombies, bosses and med kits (green +). M turns it on/off, N moves it between three spots.

  • - Off-screen teammate markers with name and distance. Downed teammates flash red.

  • - Combo counter next to your name, with a timer bar.

  • - Host can kick players from the lobby or pause menu (kicked players can't rejoin until the lobby closes).

  • - "Invite Steam Friends" button in the lobby and pause menu.

  • - Players page in the co-op pause menu.

  • - "Suggest an Idea" in the pause menu and lobby: send ideas straight to the developer.

  • - New animated main menu and new logo.

  • - New boss music.

  • - H shows/hides the controls card.

  • - New settings: minimap on/off, minimap position and controls card.

Improved

10 changes
  • - Arc Rifle reworked into a lightning railgun: the beam goes through up to 4 zombies and lightning jumps between nearby zombies. It never hurts teammates.

  • - Shotgun hits harder from the start, has a shorter range and fires faster with every upgrade.

  • - SMG range reduced.

  • - Mines, fuel drums and walls can be placed much faster.

  • - Bullet tracers are now short streaks that fly from the gun.

  • - Spitters have a shorter range, sometimes miss, and show a green marker where the acid will land.

  • - More bosses: 1 on wave 5, 2 on wave 10, then one more every 5 waves (up to 5). Each boss is slightly weaker when they come in groups.

  • - Revive bar now shows on every player's screen, and the downed player sees who is reviving them.

  • - Match options moved into a "Custom rules" dropdown, and any rule you've changed is highlighted.

  • - "Reset to Defaults" added to the Solo, Host, Lobby and Settings pages.

Fixed

4 changes
  • - Bullets now stop in the first zombie they hit, including zombies right up against you.

  • - Wall debris when a wall breaks is much smaller.

  • - Health crates no longer cast a big shadow on the ground.

  • - Testing console commands no longer work in the published game.

Removed

3 changes
  • - "SMG: Armor Piercing" upgrade (replaced by "SMG: Heavy Rounds", a damage upgrade).

  • - Old full-length bullet tracers.

  • - Combo display in the top-right corner (it now sits next to your name).

Known Issues

3 changes
  • - The lobby closes if the host leaves (no host migration yet).

  • - Kicking, friend invites and the shared revive bar are new and haven't had much co-op testing yet. Please use Report Bug if anything acts up.

  • - Medium and Hard leaderboards start empty. Be the first!