Dead Blocks: Update 0.7.0

V 0.7.0
31 October 2026
59 changes in this update

Added

38 changes
  • Easy, Medium and Hard difficulty, each with its own leaderboard. The other match options now sit in a “Custom rules” dropdown, and changing them makes the run unranked.

  • Medium and Hard:

  • You have less health, and upgrades take longer to earn (twice as long on Hard).

  • There’s no laser line to the crosshair.

  • Zombies spread out to surround you.

  • Armored elites with glowing purple eyes turn up.

  • Spitters aim where you’re heading.

  • The boss attacks more often.

  • Power-ups dropped by zombies:

  • Adrenaline: shoot about 40% faster for 15 s.

  • Speed Boots: run 30% faster for 15 s.

  • Armor Vest: has its own bar and cuts the damage you take until it wears out.

  • Max Health Up (rare): +10 max health for the rest of the match, up to +50.

  • Coin Pouch: +25 coins.

  • Team pickups that help everyone:

  • Double Points: score and coins count twice for 20 s.

  • Frost: every zombie moves at half speed for 8 s.

  • Shockwave (very rare): blasts away every regular zombie near you.

  • Coins: earned from kills and coin pouches. Half of what you earn is banked between matches, ready for map expansion and unlocks coming soon.

  • Skeletons (wave 6+): fast packs that fall apart and pull themselves back together unless you smash the bones or blow them up.

  • Mummies (wave 7+): wrap their bandages around you, slow you down, then drag you in. Shoot the cloth to break free.

  • A game over screen:

  • It shows the wave reached, team score, kills and revives.

  • Each survivor gets a row: score, coins, kills, best chain, revives, downs and upgrades.

  • The top scorer in co-op gets an MVP badge.

  • The host picks Play Again, Back to Lobby or Main Menu.

  • Lobby codes: every co-op lobby gets a 5-character code.

  • Invite Friends shows the code with a Copy button.

  • Friends type it on the Join screen.

  • Lobbies hosted by your Steam friends get a FRIEND tag and sit at the top of the list.

  • Spectate your teammates while you’re down. Click to switch between them.

  • When a teammate goes down, a “NAME is down!” alert pops up with an alarm. Skulls mark downed survivors on name tags, the team list and the edge-of-screen markers.

  • Twin Rockets and Triple Barrage upgrades: fire 2 or 3 rockets at once.

  • A bigger combined explosion when lots of things blow up together.

  • Blood spray and a soft hit sound when your shots land.

  • New boss sounds for the fireball and the charge, plus an “ABOMINATION DOWN” banner.

  • Players who join a match already going start with the team’s average upgrades, not just the pistol.

  • Press Enter to chat in co-op. It’s now on the controls card.

Improved

11 changes
  • Zombies now claw their way up out of the ground near the walls, never right next to you.

  • Your weapons now fire over your own walls.

  • Fuel drums and mines can be placed about twice as far away.

  • A darker boss death: a dying roar, a ground-shaking collapse and a tolling bell.

  • New weapons wait in their slot instead of switching you to them.

  • A volley of rockets or a chain of drums now hurts a teammate like a single blast.

  • Arc Rifle toned down a little.

  • Team list health bars show how much max health your difficulty takes away.

  • Smaller, tidier menu and pause buttons.

  • Med kits glow green to match the minimap.

  • Difficulty descriptions spell out every change.

Fixed

5 changes
  • The boss’s floor smash had no sound you could hear.

  • Solo Medium and Hard started you at 100 health instead of 90 or 80.

  • A teammate’s name could show up misspelled.

  • The team list could overlap the wave number.

  • The med kit “+” on the minimap was off-centre.

Removed

3 changes
  • The Steam friends list popup for invites, which could freeze the game. Use lobby codes instead.

  • Zombies no longer walk in through the gates.

  • The automatic restart after game over. The host chooses what happens next.

Known Issues

2 changes
  • Coins can’t be spent yet.

  • If the host leaves, the lobby closes.