Darker nights – pools of lamplight, glowing zombie eyes, and fires and muzzle flashes that light up the dark
Map colours – each map has its own night colour
Blackouts – big blasts knock out the lights around them for the rest of the wave
Opening shot – the camera sweeps over the map with its name and story at the start of every match
Map stories – a backstory for every map, on the title screen and in the opening
Ending – the camera pulls away from your last stand with a line for the map you fell on
Boss entrances – the Abomination smashes through a gate, the Gravelord bursts out of a crypt, the Yardmaster jumps off the night train, the Stormbringer climbs out of the river
Breakables – cars catch fire and explode; barriers, sandbags, barricades, lamps, headstones and pumpkins break
Fuel tank – the Rail Yard's tank leaks fire, then explodes
Battle scars – scorch marks and blood stay all match, and fires smoulder
The night builds – a helicopter searchlight and skyline explosions on The Block, thicker fog in Gravewood, sparks and burning boxcars in the Rail Yard
Weather – ash, leaves, soot and rain drifting across each map
Bosses and brutes shove cars out of their way
Runners vault over barriers, sandbags and cars
Gates rattle when zombies climb out near them
Zombies flinch when shot and get thrown by blasts
Deaths match the weapon – blown apart, charred, shattered or dropped
Bodies stay a moment, then sink into the ground
Shell casings from the Sidearm, SMG, Minigun and Shotgun
Ringing ears after a blast right next to you
Horde murmur – grows as more zombies gather off screen
Layered music – builds as the fight heats up
Echoes, footsteps by surface, distant life on every map, and the night train's wheels and rumble
Callouts – speech bubbles with a beep: "I'm down!", "Big one!", "Behind you!", "Clear!"
Health rings under every survivor, with a limp and a blood trail when badly hurt
Revive close-up
Blood around the screen edges at low health, and a red glow toward whatever hit you
Edge warnings for an off-screen boss, a boss charge, an exploder and incoming acid
Screen and HUD – Screen shake, Reduce flashing, Immersive HUD, Survivor callouts
Main volume – moves all four sound sliders at once
New wind and rain for every map
Sound settings – in their own group
Immersive HUD on by default – the hotbar and score fade back until you unlock, upgrade or switch weapons
Sound first – after the first train or crypt of a session, the sound comes before the banner
Heavy guns kick the camera, big blasts punch it in
The night train shakes the ground as it passes
Minigun – a light screen shake while it fires
Ion Cannon – a punchier firing sound
The Stormbringer sometimes not making tidal waves
The BOSS WAVE banner always naming the Abomination
Rain still playing after leaving The Bridge
Team score not matching the players' scores added up