Dead Blocks: The Nightfall Update

V 0.8.7
6 November 2026
Areas
42 changes in this update

Added

30 changes
The night
  • Darker nights – pools of lamplight, glowing zombie eyes, and fires and muzzle flashes that light up the dark

  • Map colours – each map has its own night colour

  • Blackouts – big blasts knock out the lights around them for the rest of the wave

Story
  • Opening shot – the camera sweeps over the map with its name and story at the start of every match

  • Map stories – a backstory for every map, on the title screen and in the opening

  • Ending – the camera pulls away from your last stand with a line for the map you fell on

Bosses
  • Boss entrances – the Abomination smashes through a gate, the Gravelord bursts out of a crypt, the Yardmaster jumps off the night train, the Stormbringer climbs out of the river

Maps
  • Breakables – cars catch fire and explode; barriers, sandbags, barricades, lamps, headstones and pumpkins break

  • Fuel tank – the Rail Yard's tank leaks fire, then explodes

  • Battle scars – scorch marks and blood stay all match, and fires smoulder

  • The night builds – a helicopter searchlight and skyline explosions on The Block, thicker fog in Gravewood, sparks and burning boxcars in the Rail Yard

  • Weather – ash, leaves, soot and rain drifting across each map

Zombies
  • Bosses and brutes shove cars out of their way

  • Runners vault over barriers, sandbags and cars

  • Gates rattle when zombies climb out near them

Combat
  • Zombies flinch when shot and get thrown by blasts

  • Deaths match the weapon – blown apart, charred, shattered or dropped

  • Bodies stay a moment, then sink into the ground

  • Shell casings from the Sidearm, SMG, Minigun and Shotgun

  • Ringing ears after a blast right next to you

Sound
  • Horde murmur – grows as more zombies gather off screen

  • Layered music – builds as the fight heats up

  • Echoes, footsteps by surface, distant life on every map, and the night train's wheels and rumble

Co-op
  • Callouts – speech bubbles with a beep: "I'm down!", "Big one!", "Behind you!", "Clear!"

  • Health rings under every survivor, with a limp and a blood trail when badly hurt

  • Revive close-up

HUD
  • Blood around the screen edges at low health, and a red glow toward whatever hit you

  • Edge warnings for an off-screen boss, a boss charge, an exploder and incoming acid

Settings
  • Screen and HUD – Screen shake, Reduce flashing, Immersive HUD, Survivor callouts

  • Main volume – moves all four sound sliders at once

Improved

8 changes
Sound
  • New wind and rain for every map

  • Sound settings – in their own group

HUD
  • Immersive HUD on by default – the hotbar and score fade back until you unlock, upgrade or switch weapons

  • Sound first – after the first train or crypt of a session, the sound comes before the banner

Camera
  • Heavy guns kick the camera, big blasts punch it in

  • The night train shakes the ground as it passes

Weapons
  • Minigun – a light screen shake while it fires

  • Ion Cannon – a punchier firing sound

Fixed

4 changes
Bosses
  • The Stormbringer sometimes not making tidal waves

  • The BOSS WAVE banner always naming the Abomination

Sound
  • Rain still playing after leaving The Bridge

Co-op
  • Team score not matching the players' scores added up