Update - V1.0.0 Physics Update

20 new arenas built around something big that moves, 9 new weapons and items, stopped time, one-click game modes and a long list of fixes. Here is everything that has changed since the trailer.

 

Update 1: The Physics Update


20 new arenas built around something big that moves, 9 new weapons and items, stopped time, one-click game modes and a long list of fixes. Here is everything that has changed since the trailer. 


New arenas (20 physics arenas, 50 maps in total)


Every new arena is built around one big moving, swinging or toppling thing that's part of the fight. Some run on a clock and move the same for everyone; the rest are real physics run by the host, so you can stand on them, land on them, punch them and shoot them.

  • Windmill Hill (Forest): the windmill's sails are the only way across the gap, and they never stop turning.
  • Turnstile (Comic): a giant turnstile sits still, then snaps a quarter turn and flings whoever is on it.
  • Morning Star (Volcano): a huge spiked flail whirls over a lava lake. Duck or lie flat when it comes round low.
  • Wrecking Crew (Rooftops): a wrecking ball swings across the rooftops at head height.
  • Clock Tower (Rooftops): ride the clock's pendulum between two rooftops a long way apart.
  • The Great Wheel (Graph): a Ferris wheel over a pit. Hop into a car and ride it to the top.
  • Assembly Line (Graph): conveyor belts carry you towards the edges, and every few seconds they all reverse.
  • Rubber Stamp (Desk): three giant rubber stamps slam down one after another.
  • High Seas (Harbor): a ship rolling on the waves. The deck tips and everyone slides towards the sea.
  • Boulder Dash (Volcano): a boulder rolls from wall to wall. Jump it or get up high.
  • Block Party (Notebook): blocks drop out of the sky (watch for the outline), squash whoever is under them, then stay as platforms for a while.
  • Orbital Ring (Space): platforms orbit a space station on two rings turning opposite ways, in low gravity.
  • Teeter Totter (Chalkboard): a ruler balanced on a board eraser. Land hard on one end to launch whoever is on the other.
  • Timber! (Forest): a tall tree with branches. Weight, punches or a hard landing tip it over, and it flattens anyone underneath.
  • Rickety Bridge (Harbor): every plank gives way a moment after you stand on it.
  • Lantern Swing (Dojo): paper lanterns over a koi pond to stand on, swing and knock into each other.
  • Tip the Scales (Chalkboard): a giant balance over spikes. The side with more people on it sinks.
  • Pushpin Panic (Notebook): sticky notes pinned through the middle spin round if you stand off-centre.
  • Heavy Bags (Comic): punching bags on chains. Hit them hard enough and they swing back and flatten someone.
  • Domino Rally (Desk): push one giant domino over and the rest follow, flattening anyone in the way.
 
 

New weapons and items (9)

  • Deagle: a hand cannon. 38 damage and dead accurate when fired slowly. Spam it and it sprays, and your crosshair opens up to show it.
  • Cyber Katana: a neon blade (55 damage). Every swing knocks back any bullet, rocket, arrow or thrown weapon in front of you, along your aim.
  • Flail: a spiked ball on a real swinging chain. 74 reach and huge knockback.
  • Crossbow: a fast, flat bolt for 80 damage. The bolt disappears from the bow until it's reloaded.
  • Kar98k: a bolt-action rifle. 100 damage, and you work the bolt between every shot.
  • Gold God Gun: fires one glowing golden God shell that explodes on impact. If its own shell or blast ever hits you, even deflected back at you, the gun is gone.
  • Time Gun: a light blue beam. Whoever it hits is frozen in a bubble of stopped time for 3 seconds.
  • Time Grenade: a ticking pocket watch that bursts into five small bubbles of stopped time.
  • Extra Life: a beating heart pickup. Grab it whatever you're holding for one more life this round.

That makes 37 weapons, plus the Jetpack and the Extra Life. 


Stopped time

  • Anything inside a time bubble freezes exactly as it was: fighters mid-air or mid-punch, bodies, rockets, grenades (the fuse stops too), arrows, thrown weapons and loose weapons. It all carries on when the bubble closes.
  • Hits on a frozen fighter still count, and all the knockback lands at once when time starts again.
  • A glassy bubble with a stopped clock face shows how long is left. If it's you inside, the edges of your screen frost over.
 

Combat

  • Block while lying down: prop yourself up on your elbows and raise your guard from the floor. Deflects and sending shots back work too.
  • Low jab: attack bare-handed while lying flat for a quick jab along the floor that hits other fighters who are lying down.
  • Melee reach matches what you see: punches, kicks and melee weapons reach exactly as far as they look, and scale with player size.
  • Weapons fire the moment you pick them up: no more waiting out the punch timer.
  • Rockets: a direct hit explodes on the target for a full 100 damage, and point-blank shots no longer fly past. Your own rocket can't kill you if it hit someone else first.
  • Shotgun pogo: shoot at the floor to bounce yourself up.
  • Minigun: its bullets are now fat white-hot slugs racing down the tracer.
  • Teleport Gun: now blinks you through one-way and thin platforms and lands you on top.
  • Falling things crush: a falling tree, domino, dropped block or stamp that pins you is lethal, instead of your body being split around it.
 
 

Lobby and settings

  • 7 game mode presets: Normal, Chaos, Slow mode, Fast mode, Big boy, Small boy and Fun mode. Each one sets the weapon settings for its mode as well, and has a one-line description.
  • Unselect all button in the weapons list, so you can switch everything off and pick just the ones you want (none at all means fists only).
  • Weapon and map lists now fit all 39 items and 50 maps.
  • Add bot / Remove bot / Remove all (Bots tab and the Esc menu) now change the lobby's bot setting too, so the auto-fill doesn't undo them.
 

Bots

  • Difficulty really changes how they play: easy bots aim wide, react slowly and hesitate. Hard bots aim true, react fast, guard, lie flat under gunfire, dodge rockets, lead moving targets and keep their distance with guns.
  • Between rounds, bots stand still instead of wandering off a ledge (the winner hops on safe ground).
  • Bots grab Extra Lives, swing the Cyber Katana at incoming fire, and ride and avoid the moving parts on the physics arenas. Hard bots go for anyone frozen in time.
 
 

Look and feel

  • "That's you" aura: during the countdown and the first 5 seconds of a round, your own fighter burns with a super-power aura in your colour, with sharp flame spikes, so you can find yourself on a busy map. Only you see it.
  • Locker live preview: your stick figure stands beside the Locker wearing what you've picked, running, jabbing and kicking. Hover over any hat, face item or trail to try it on, even locked ones.
  • Health bars show your HP number, and their splits follow the lobby's max health (one per 25, 50 or 100 HP).
  • Pickup tips: picking up a weapon shows a line about what it does.
  • Corner blasts: falling out of a corner of the screen now fires a diagonal blast from that corner.
  • Outlines on the physics arenas stay on each object's real edge however it turns.
 

Community

  • Rate the game: on the title screen and the Esc menu. Opens the game's s&box page so you can like, favourite and review it.
  • Suggest an idea: on the title screen and the Esc menu. Pick Idea, Bug, Weapon, Map or Other, type it, and it goes straight to the developer.
 

Sound

  • New sounds for every new weapon, and for stopped time: a sucked-in "dooong" as a bubble opens, ticking while it lasts, and a snap as time starts again.
  • The Gold God Gun now fires with a deep cannon boom instead of ringing bells.
 

Fixes

  • Fixed the Add/Remove bot buttons doing nothing.
  • Fixed winning bots jumping off the map between rounds.
  • Fixed rockets passing through people at point-blank range.
  • Fixed melee reach not changing with player size.
  • Fixed weapons not firing straight after you picked them up.
  • Fixed bodies being split in half under a fallen tree.
  • Fixed outlines drifting off moving objects on the physics arenas.
 
Found a bug or have an idea? Press Suggest an idea on the title screen. It comes straight to me. And if you're enjoying it, Rate the game helps a lot.
See you in the margins.

Update 1: The Physics Update

V 1.0.0
25 October 2026
Areas
62 changes in this update

Added

43 changes
Arenas
  • Windmill Hill – Forest: ride the windmill's turning sails across the gap

  • Turnstile – Comic: a giant turnstile snaps a quarter turn and flings whoever is on it

  • Morning Star – Volcano: a huge spiked flail whirls over a lava lake

  • Wrecking Crew – Rooftops: a wrecking ball swings across the rooftops at head height

  • Clock Tower – Rooftops: ride the clock's pendulum between two far-apart rooftops

  • The Great Wheel – Blueprint: hop into a Ferris wheel car and ride it over the pit

  • Assembly Line – Blueprint: conveyor belts carry you to the edges and keep reversing

  • Rubber Stamp – Desk: three giant rubber stamps slam down one after another

  • High Seas – Harbor: a ship rolls on the waves and everyone slides towards the sea

  • Boulder Dash – Volcano: a boulder rolls from wall to wall, so jump it or get up high

  • Block Party – Notebook: blocks drop out of the sky, squash whoever is under them, then stay as platforms

  • Orbital Ring – Space: platforms orbit a space station on two rings in low gravity

  • Teeter Totter – Chalkboard: land hard on one end of the ruler to launch whoever is on the other

  • Timber! – Forest: tip the tree with weight, punches or a hard landing and it flattens anyone underneath

  • Rickety Bridge – Harbor: every plank gives way a moment after you stand on it

  • Lantern Swing – Dojo: paper lanterns over a koi pond to stand on, swing and knock together

  • Tip the Scales – Chalkboard: a giant balance over spikes where the side with more people sinks

  • Pushpin Panic – Notebook: sticky notes pinned through the middle spin if you stand off-centre

  • Heavy Bags – Comic: hit the punching bags hard enough and they swing back and flatten someone

  • Domino Rally – Desk: push one giant domino over and the rest follow, flattening anyone in the way

Weapons
  • Deagle – a hand cannon: 38 damage, dead accurate when fired slowly, sprays when spammed

  • Cyber Katana – every swing knocks bullets, rockets, arrows and thrown weapons back along your aim

  • Flail – a spiked ball on a real swinging chain with huge reach and knockback

  • Crossbow – a fast, flat bolt for 80 damage

  • Kar98k – a bolt-action rifle: 100 damage, and you work the bolt between shots

  • Gold God Gun – fires one golden God shell that explodes on impact, but if its own shell or blast hits you, the gun is gone

  • Time Gun – freezes whoever it hits in a bubble of stopped time for 3 seconds

  • Time Grenade – a ticking pocket watch that bursts into five bubbles of stopped time

  • Extra Life – a heart pickup that gives you one more life this round, whatever you're holding

Stopped time
  • Time bubbles – fighters, bodies, rockets, grenades, arrows and loose weapons freeze inside and carry on when time starts again

  • Frozen hits – hits on a frozen fighter still count, and all the knockback lands at once when time restarts

Combat
  • Prone block – raise your guard while lying down, deflects included

  • Low jab – attack bare-handed while lying flat to hit fighters who are down too

  • Shotgun pogo – shoot at the floor to bounce yourself up

  • Crushing – a falling tree, domino, dropped block or stamp that pins you is lethal

Lobby
  • Game mode presets – Normal, Chaos, Slow mode, Fast mode, Big boy, Small boy and Fun mode, each with its own weapon settings

  • Unselect all – switch every weapon off in the weapon list, then pick the ones you want, and none at all means fists only

Visuals
  • That's you aura – your fighter burns with a super-power aura in your colour during the countdown and the first 5 seconds

  • Locker live preview – your stick figure shows off what you've picked, and hovering any item tries it on

  • Pickup tips – picking up a weapon shows a line about what it does

  • Corner blasts – falling out of a corner of the screen fires a diagonal blast from that corner

Community
  • Rate the game – a button on the title screen and Esc menu that opens the game's page to like, favourite and review it

  • Suggest an idea – send ideas, bugs and weapon or map requests straight to the developer from the title screen or Esc menu

Improved

9 changes
Combat
  • Melee reach – punches, kicks and melee weapons reach exactly as far as they look and scale with player size

  • Rockets – a direct hit explodes on the target for the full 100 damage

  • Minigun – bullets are now fat white-hot slugs racing down the tracer

  • Teleport Gun – blinks you through one-way and thin platforms and lands you on top

  • Gold God Gun – now fires a single explosive God shell instead of a laser, with a deep cannon boom

Lobby
  • Weapon and map lists – fit all 39 weapons and items and all 50 maps

  • Health bars – show your HP number, with splits that follow the lobby's max health

Bots
  • Difficulty – easy bots aim wide and react slowly, while hard bots aim true, guard, dodge rockets, lead moving targets and go prone under fire

  • New tricks – bots grab Extra Lives, swing the Cyber Katana at incoming fire, and ride and avoid the moving parts on the physics arenas

Fixed

7 changes
Combat
  • Point-blank rockets – no longer fly through the person you're aiming at

  • Rocket self-kills – your own rocket can't kill you if it hit someone else first

  • Picking up weapons – weapons now fire straight away instead of waiting out the punch timer

Bots
  • Add and Remove bot – the buttons did nothing because auto-fill put the bots straight back

  • Winning bots – no longer jump off the map between rounds

Physics arenas
  • Fallen tree – bodies were split in half under it instead of being crushed

  • Outlines – no longer drift off moving objects on the physics arenas

Known Issues

3 changes
Arenas
  • Station ceiling – with the Low Gravity twist or a jetpack you can end up on top of Station's ceiling, out of view, and the edge arrow shows where you are

Bots
  • Moving platforms – on Scribble Pit and Crane, bots only ride a platform across the gap when one is close, otherwise they wait or take the high route

Online
  • Laggy overlaps – with a lot of lag, two fighters' bodies can overlap for a moment

people
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