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PanelRenderTarget
Released
by dicta library
updated 4 Hours Ago
57.9KB
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homeDetailsreviewsReviewcodeSource
folder.obj
description__compiler_extra.cs
folderCode
folderDebug
descriptionCreateFromCodeComponent.cs
folderui
bug_reportExample.razor
descriptionITargetScreen.cs
descriptionPanelSceneObject.cs
descriptionPanelTypeReference.cs
descriptionScreenPanel.cs
descriptionTargetPanelInput.cs
descriptionTargetPanelSystem.cs
descriptionTargetRootPanel.cs
descriptionTargetScreen.cs
folderDebug
descriptionCreateFromCodeComponent.cs
folderEditor
descriptionPanelTypeReferenceEditor.cs
folderui
bug_reportExample.razor
folderUnitTests
descriptionLibraryTest.cs
descriptionUnitTest.cs
descriptionITargetScreen.cs
descriptionPanelSceneObject.cs
descriptionPanelTypeReference.cs
descriptionScreenPanel.cs
descriptionTargetPanelInput.cs
descriptionTargetPanelSystem.cs
descriptionTargetRootPanel.cs
descriptionTargetScreen.cs
UnitTests/LibraryTest.cs

Unit test class for the library. Creates a Scene, pushes it to the scene stack, creates a GameObject and asserts the scene directory reports one GameObject.

using Sandbox;

[TestClass]
public partial class LibraryTests
{
	[TestMethod]
	public void SceneTest()
	{
		var scene = new Scene();
		using ( scene.Push() )
		{
			var go = new GameObject();

			Assert.AreEqual( 1, scene.Directory.GameObjectCount );
		}
	}

}
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