UPDATE 3 - MERCHANTS, LEGACY PROGRESSION, BOOTS, NEW MONSTERS, BALANCING

13 September 2026
Areas
21 changes in this update

Added

5 changes
  • * New **Merchant** with a redesigned shop room, animations, and improved shop UI

  • * Added a new **Boots equipment slot** with 5 different pairs of boots

  • * Added new items and relics with more build options

  • * Added the **Collection** menu for browsing items, abilities, relics, and unlocks

  • * Added **Legacy progression** — level up after runs and unlock more content for future runs

Improved

15 changes
Major Update
  • * Completely redesigned the **end-of-run/results screen**

  • * Reworked the **Veiled Assassin** with cloaking and backstab attacks

  • * Improved the **Necromancer**, Brute, ranged enemies, support enemies, and enemy formations

  • * Improved enemy targeting, movement, positioning, and combat behavior

  • * Reworked **room selection UI** with clearer threat levels, modifiers, rewards, and room information

  • * Improved item, ability, relic, and modifier tooltips

  • * Reworked **Fishing, Mining, and Cracks in the Wall** with animations and clearer rewards

  • * Improved the **Sanctuary** with new presentation and character interactions

  • * Added new and improved **blood, poison, fire, frost, spell, and explosion effects**

  • * Added a full **dungeon music system** with multiple rotating tracks

  • * Improved character movement and turning so enemies and the player face the direction they're moving and attacking

  • * Starting **Potion charges increased from 2 → 3**

  • * Adjusted difficulty scaling to make later rounds feel fairer

  • * Improved Brute attack warnings and moved Burning Floor to later rounds

  • * Lots of additional UI, visual, balance, navigation, and gameplay fixes

Fixed

1 change
  • * Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available