* New **Merchant** with a redesigned shop room, animations, and improved shop UI
* Added a new **Boots equipment slot** with 5 different pairs of boots
* Added new items and relics with more build options
* Added the **Collection** menu for browsing items, abilities, relics, and unlocks
* Added **Legacy progression** — level up after runs and unlock more content for future runs
* Completely redesigned the **end-of-run/results screen**
* Reworked the **Veiled Assassin** with cloaking and backstab attacks
* Improved the **Necromancer**, Brute, ranged enemies, support enemies, and enemy formations
* Improved enemy targeting, movement, positioning, and combat behavior
* Reworked **room selection UI** with clearer threat levels, modifiers, rewards, and room information
* Improved item, ability, relic, and modifier tooltips
* Reworked **Fishing, Mining, and Cracks in the Wall** with animations and clearer rewards
* Improved the **Sanctuary** with new presentation and character interactions
* Added new and improved **blood, poison, fire, frost, spell, and explosion effects**
* Added a full **dungeon music system** with multiple rotating tracks
* Improved character movement and turning so enemies and the player face the direction they're moving and attacking
* Starting **Potion charges increased from 2 → 3**
* Adjusted difficulty scaling to make later rounds feel fairer
* Improved Brute attack warnings and moved Burning Floor to later rounds
* Lots of additional UI, visual, balance, navigation, and gameplay fixes
* Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available