* New Experimental manual mode (Control your character)
* Reworked War Cry upgrades
* Reworked rounds 1-10 balance
* Added The Rat King boss at Round 20
* Added The Demon King at Round 30
* Added Speed Controls up to 2x after beating the game
* Added several new animations
* Added sound effects for abilities and unique item interactions
* Added new Paladin ultimate, reworked from Divine Intervention to Wrath
* Added several new unique gameplay mechanics
* Improved loot tables, higher rounds have higher stats and likelihood to have affixes
* Improved UI and tooltip descriptions
* Improved health resource management
* Improved stores, merchants, and shops, currency has been reworked
* Improved difficulty and balance (Game is significantly harder and poses a challenge)
* Improved fishing wells, cracks in the wall, chests, and mining
* Re-tuned most items and abilities
* Fixed navigation, no more going back and forth
* Fixed some monster rigs incorrect orientation
* AI slop from game page and loading screen
* Combat has been completely reworked from bottom to top. The entire game has been rebalanced for a more fun experience
* Builds matter, entire builds have been reworked. Bad decision making will get you killed
* Performance fixes, no more bad starter performance
* Long fights shouldn't drag on
* Ability to end run at any point
* UI issues (hopefully)
* New **Merchant** with a redesigned shop room, animations, and improved shop UI
* Added a new **Boots equipment slot** with 5 different pairs of boots
* Added new items and relics with more build options
* Added the **Collection** menu for browsing items, abilities, relics, and unlocks
* Added **Legacy progression** — level up after runs and unlock more content for future runs
* Completely redesigned the **end-of-run/results screen**
* Reworked the **Veiled Assassin** with cloaking and backstab attacks
* Improved the **Necromancer**, Brute, ranged enemies, support enemies, and enemy formations
* Improved enemy targeting, movement, positioning, and combat behavior
* Reworked **room selection UI** with clearer threat levels, modifiers, rewards, and room information
* Improved item, ability, relic, and modifier tooltips
* Reworked **Fishing, Mining, and Cracks in the Wall** with animations and clearer rewards
* Improved the **Sanctuary** with new presentation and character interactions
* Added new and improved **blood, poison, fire, frost, spell, and explosion effects**
* Added a full **dungeon music system** with multiple rotating tracks
* Improved character movement and turning so enemies and the player face the direction they're moving and attacking
* Starting **Potion charges increased from 2 → 3**
* Adjusted difficulty scaling to make later rounds feel fairer
* Improved Brute attack warnings and moved Burning Floor to later rounds
* Lots of additional UI, visual, balance, navigation, and gameplay fixes
* Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available
* New abilities
* New rooms, larger rooms
* Navigation slightly improved (STILL BUGGED due to FACEPUNCH navmesh issues)
* Game Balance ( Should offer a much more rewarding experience )
* UI has been overhauled
* Item and Ability selection
* Specialization and paths have been improved
* Navigation still has issues due to game engine bug
* Added several new abilities and VFX to match most of them (Several are still being built)
* Added a new onboarding system, when starting the game you will get a small tutorial on how to cast abilities and play the game
* Rebalanced items, abilities, and how builds are formed. Should be significantly better now and more cohesive
* Lots of Quality of Life improvements. Less confusing text, more readable. Should make things less confusing when looking at items, abilities, or room selection.
* Fixed the bugs causing the player to get stuck or walk into a previous room. Enemies will no longer walk outside of the current room.