Added

1 change
  • * New Experimental manual mode (Control your character)

Improved

2 changes
  • * Reworked War Cry upgrades

  • * Reworked rounds 1-10 balance

Added

7 changes
  • * Added The Rat King boss at Round 20

  • * Added The Demon King at Round 30

  • * Added Speed Controls up to 2x after beating the game

  • * Added several new animations

  • * Added sound effects for abilities and unique item interactions

  • * Added new Paladin ultimate, reworked from Divine Intervention to Wrath

  • * Added several new unique gameplay mechanics

Improved

7 changes
  • * Improved loot tables, higher rounds have higher stats and likelihood to have affixes

  • * Improved UI and tooltip descriptions

  • * Improved health resource management

  • * Improved stores, merchants, and shops, currency has been reworked

  • * Improved difficulty and balance (Game is significantly harder and poses a challenge)

  • * Improved fishing wells, cracks in the wall, chests, and mining

  • * Re-tuned most items and abilities

Fixed

2 changes
  • * Fixed navigation, no more going back and forth

  • * Fixed some monster rigs incorrect orientation

Removed

1 change
  • * AI slop from game page and loading screen

Improved

2 changes
  • * Combat has been completely reworked from bottom to top. The entire game has been rebalanced for a more fun experience

  • * Builds matter, entire builds have been reworked. Bad decision making will get you killed

Fixed

4 changes
  • * Performance fixes, no more bad starter performance

  • * Long fights shouldn't drag on

  • * Ability to end run at any point

  • * UI issues (hopefully)

Added

5 changes
  • * New **Merchant** with a redesigned shop room, animations, and improved shop UI

  • * Added a new **Boots equipment slot** with 5 different pairs of boots

  • * Added new items and relics with more build options

  • * Added the **Collection** menu for browsing items, abilities, relics, and unlocks

  • * Added **Legacy progression** — level up after runs and unlock more content for future runs

Improved

15 changes
Major Update
  • * Completely redesigned the **end-of-run/results screen**

  • * Reworked the **Veiled Assassin** with cloaking and backstab attacks

  • * Improved the **Necromancer**, Brute, ranged enemies, support enemies, and enemy formations

  • * Improved enemy targeting, movement, positioning, and combat behavior

  • * Reworked **room selection UI** with clearer threat levels, modifiers, rewards, and room information

  • * Improved item, ability, relic, and modifier tooltips

  • * Reworked **Fishing, Mining, and Cracks in the Wall** with animations and clearer rewards

  • * Improved the **Sanctuary** with new presentation and character interactions

  • * Added new and improved **blood, poison, fire, frost, spell, and explosion effects**

  • * Added a full **dungeon music system** with multiple rotating tracks

  • * Improved character movement and turning so enemies and the player face the direction they're moving and attacking

  • * Starting **Potion charges increased from 2 → 3**

  • * Adjusted difficulty scaling to make later rounds feel fairer

  • * Improved Brute attack warnings and moved Burning Floor to later rounds

  • * Lots of additional UI, visual, balance, navigation, and gameplay fixes

Fixed

1 change
  • * Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available

Added

2 changes
  • * New abilities

  • * New rooms, larger rooms

Improved

5 changes
  • * Navigation slightly improved (STILL BUGGED due to FACEPUNCH navmesh issues)

  • * Game Balance ( Should offer a much more rewarding experience )

  • * UI has been overhauled

  • * Item and Ability selection

  • * Specialization and paths have been improved

Known Issues

1 change
  • * Navigation still has issues due to game engine bug

Added

2 changes
  • * Added several new abilities and VFX to match most of them (Several are still being built)

  • * Added a new onboarding system, when starting the game you will get a small tutorial on how to cast abilities and play the game

Improved

2 changes
  • * Rebalanced items, abilities, and how builds are formed. Should be significantly better now and more cohesive

  • * Lots of Quality of Life improvements. Less confusing text, more readable. Should make things less confusing when looking at items, abilities, or room selection.

Fixed

1 change
  • * Fixed the bugs causing the player to get stuck or walk into a previous room. Enemies will no longer walk outside of the current room.