Yearly aging
Diary feed logging every event and milestone
Branching life events
Choices that have consequences
Death (randomised at the moment)
An obituary Wikipedia-style page shows on death
Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat
Traits
Skills grown through jobs and activities, shown as tiers from Novice to Master
Jobs
Properties to buy or rent
Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls
20+ jobs across corporate, trades, healthcare, hospitality, transport and tech
Qualifications covering diplomas, degrees and licences earned through schooling
The finances page shows wealth, income, recurring costs and a per-year transaction ledger
Activities page covering school, university, gym, doctor check-ups and socialising
Driving lessons and a driving test that award a driving licence
Relationships page grouping parents, siblings, friends and partners
Platonic relationship system
NPCs that age and can die alongside the player
Achievements
2 countries to play in
A diary line now shows when a skill crosses into a new tier
Promotions are yours to accept or turn down, not automatic
Money is displayed in your country's currency
Driving test results are now in their own result window
Qualifications can build on earlier ones, as shown by "Builds on…".
Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown
Annual health check-ups are free in countries with public healthcare
Event choices can be locked behind a trait, stat or skill
First crush is named in the events that call back to them
Stray highlight tags showing on ordinary event choices
Off-centre text on activity Start/Stop buttons
The jobs page content cut off at the bottom of the screen
The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable