- When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off
- When you die your wealth passes down (split however you set it in your will, or evenly between your children by default)
- Reputation passes to the next generation, fading with each step down the line
- Added a Write a will action so you can decide exactly how your estate divides among your children
- Added a Family Story page. Read your whole line so far, generation by generation, with each member's backstory and the notable moments of their life
- Some events now reference your ancestors, not just your own past
- Added a funeral when your spouse or partner passes away
- Added the "Year 3000" achievement
- Obituaries now name the profession you spent longest in (businessman, government worker, farmer) instead of just "a man" or "a woman"
- The "Better job available" indicator no longer points at senior roles you'd have to be promoted into rather than apply for
- An unmarried partner you had children with no longer disappears from the family tree when they die
- Added Light, Dark, Classic, and High Contrast theme options, which can be selected in the Settings
- Added a career salary line to your Profile, showing how your pay compares to another role you'd qualify for
- Added postgraduate study. Re-enrol at university in a subject you already hold to go up to a Master's, then a Doctorate
- Added 4 new events
- Added a "Better job available" icon to the top bar that appears when a better role on your career lane is available
- Asking a friend to repay an old debt now factors in the friend's traits
- The Finances "This year" ledger consolidates repeat line items
- Tweaked romance factors so you have a better chance of getting with your boss
- An honest character no longer sees the dishonest option on events like pocketing a found wallet or lying to your boss about job-hunting
- Free activities (going for a hike, looking for a partner) are no longer locked out when your cash is negative
- Children conceived with an ex now actually announce themselves, even when the relationship ended before the birth
- Added sexuality (currently auto-assigned, will change in a future update)
- Added the ability to look for a partner
- Added romance level between characters
- Added the ability to do something with friends, and go on dates with potential and current partners (over 20 activities)
- Added proposing
- Added wedding planning
- Added pregnancy and births
- Added the Try For A Baby action
- Added contraception (which is PER sexual partner, so that you can have contraception with your partner and nothing for your sidepiece)
- Added breaking up and divorce
- Maiden name persists across marriage, with a prompt to revert after divorce
- Added out-of-wedlock reputation penalty based on year
- Added family tree
- Added more simulation to your family. NPCs marry, have kids, take jobs, retire, and have small life events
- Added Traditional/Progressive traits
- Added the ability to ask a parent for money
- Added interactions with children
- Added a toggle to show deceased relationships or not on the Relationships page
- Reworked NPC cards on the Relationships tab to show platonic and romantic levels
- Date of death and age now show on a deceased NPC profile
- Added a confirmation window to the main menu button
- You can now view deceased NPCs' obituaries by clicking on them
- Survived by section of the obituary now lists grandchildren, great-grandchildren, and further descendants
- Added an extra point to the tutorial about reading obituaries
- The "caught job hunting" event now appears in the diary before the new hire text
- Six figure achievement is a bit dodgy when playing in a non-USD currency
- Added localisation support, with en-US and en-UK currently.
- Profile view for NPCs
- A manager for every job, shown under a new Colleagues group on the Relationships page
- Welcome tutorial on a first new game, walking through the core loop
- Settings toggle to switch the welcome tutorial back on
- Main Menu button on the top bar once your character has died
- Added procedural companies for each new life
- Every job is now a role at a specific company
- Added five new achievements, four of which relate to jobs
- Added the ability to ask for a raise
- Added four new countries (Russia, China, Germany, Canada)
- Added a new event where your boss can catch you applying for a job at a different company
- Added three new activities: Nursing School, Police Academy, and Commercial Driver's License
- Added five part-time teen jobs (paper round, car washing, lawn mowing, babysitting, dog walking)
- Event choices can grant one-shot skill XP
- Recent relationship changes are listed on a relationship's profile
- Work events now shift how your boss feels about you, from reporting them to HR to owning a mistake or outshining them in a meeting
- Promotions now require more time in a role, the further up the ladder you climb. With a 33% yearly chance once you're eligible
- Promotion offers now name the exact role you'd move into
- Recurring events like a rough day at work space themselves out instead of repeating year after year
- The obituary now notes how many jobs you held across your life and the company you were last employed by
- The obituary now notes how many properties you bought and sold
- Property types vary by country, e.g., trailers only appear on the US market
- The diary entry for a new job now names the company you joined
- The Retail Assistant job slowly develops Persuasion alongside Charisma
- Corporate Product jobs develop Charisma instead of Programming
- Custom Game characters now require three traits to be selected
- Diary now reads as "retired" if you quit your job after retirement age - we'll make this better eventually
- Added a confirmation when applying for a job when already employed
- Promotions are now affected by your relationship with your boss
- You can now apply for all jobs, regardless of the requirements
- Job applications no longer result in instant success
- Some event choices generate colleagues, which can be viewed on the Relationships page
- The System Administrator job now requires a Bachelor's in a Technology subject
- Icons and the logo failed to load when playing outside the editor
- Manager-themed work events no longer turn up once you've reached CEO
- The roadside breakdown event no longer triggers for characters who never earned a driving licence
- NPC spawns now draw names from the player's country pool
- Non-family relationships now spawn at 0 closeness
- The side menu no longer shows greyed-out buttons for pages that aren't built yet
- The Age Up button no longer appears after your character has died
- Yearly aging
- Diary feed logging every event and milestone
- Branching life events
- Choices that have consequences
- Death (randomised at the moment)
- An obituary Wikipedia-style page shows on death
- Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat
- Traits
- Skills grown through jobs and activities, shown as tiers from Novice to Master
- Jobs
- Properties to buy or rent
- Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls
- 20+ jobs across corporate, trades, healthcare, hospitality, transport and tech
- Qualifications covering diplomas, degrees and licences earned through schooling
- The finances page shows wealth, income, recurring costs and a per-year transaction ledger
- Activities page covering school, university, gym, doctor check-ups and socialising
- Driving lessons and a driving test that award a driving licence
- Relationships page grouping parents, siblings, friends and partners
- Platonic relationship system
- NPCs that age and can die alongside the player
- Achievements
- 2 countries to play in
- A diary line now shows when a skill crosses into a new tier
- Promotions are yours to accept or turn down, not automatic
- Money is displayed in your country's currency
- Driving test results are now in their own result window
- Qualifications can build on earlier ones, as shown by "Builds on…".
- Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown
- Annual health check-ups are free in countries with public healthcare
- Event choices can be locked behind a trait, stat or skill
- First crush is named in the events that call back to them
- Stray highlight tags showing on ordinary event choices
- Off-centre text on activity Start/Stop buttons
- The jobs page content cut off at the bottom of the screen
- The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable