When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off
When you die your wealth passes down (split however you set it in your will, or evenly between your children by default)
Reputation passes to the next generation, fading with each step down the line
Added a Write a will action so you can decide exactly how your estate divides among your children
Added a Family Story page. Read your whole line so far, generation by generation, with each member's backstory and the notable moments of their life
Some events now reference your ancestors, not just your own past
Added a funeral when your spouse or partner passes away
Added the "Year 3000" achievement
Obituaries now name the profession you spent longest in (businessman, government worker, farmer) instead of just "a man" or "a woman"
The "Better job available" indicator no longer points at senior roles you'd have to be promoted into rather than apply for
An unmarried partner you had children with no longer disappears from the family tree when they die
Added Light, Dark, Classic, and High Contrast theme options, which can be selected in the Settings
Added a career salary line to your Profile, showing how your pay compares to another role you'd qualify for
Added postgraduate study. Re-enrol at university in a subject you already hold to go up to a Master's, then a Doctorate
Added 4 new events
Added a "Better job available" icon to the top bar that appears when a better role on your career lane is available
Asking a friend to repay an old debt now factors in the friend's traits
The Finances "This year" ledger consolidates repeat line items
Tweaked romance factors so you have a better chance of getting with your boss
An honest character no longer sees the dishonest option on events like pocketing a found wallet or lying to your boss about job-hunting
Free activities (going for a hike, looking for a partner) are no longer locked out when your cash is negative
Children conceived with an ex now actually announce themselves, even when the relationship ended before the birth
Added sexuality (currently auto-assigned, will change in a future update)
Added the ability to look for a partner
Added romance level between characters
Added the ability to do something with friends, and go on dates with potential and current partners (over 20 activities)
Added proposing
Added wedding planning
Added pregnancy and births
Added the Try For A Baby action
Added contraception (which is PER sexual partner, so that you can have contraception with your partner and nothing for your sidepiece)
Added breaking up and divorce
Maiden name persists across marriage, with a prompt to revert after divorce
Added out-of-wedlock reputation penalty based on year
Added family tree
Added more simulation to your family. NPCs marry, have kids, take jobs, retire, and have small life events
Added Traditional/Progressive traits
Added the ability to ask a parent for money
Added interactions with children
Added a toggle to show deceased relationships or not on the Relationships page
Reworked NPC cards on the Relationships tab to show platonic and romantic levels
Date of death and age now show on a deceased NPC profile
Added a confirmation window to the main menu button
You can now view deceased NPCs' obituaries by clicking on them
Survived by section of the obituary now lists grandchildren, great-grandchildren, and further descendants
Added an extra point to the tutorial about reading obituaries
The "caught job hunting" event now appears in the diary before the new hire text
Six figure achievement is a bit dodgy when playing in a non-USD currency
Added localisation support, with en-US and en-UK currently.
Profile view for NPCs
A manager for every job, shown under a new Colleagues group on the Relationships page
Welcome tutorial on a first new game, walking through the core loop
Settings toggle to switch the welcome tutorial back on
Main Menu button on the top bar once your character has died
Added procedural companies for each new life
Every job is now a role at a specific company
Added five new achievements, four of which relate to jobs
Added the ability to ask for a raise
Added four new countries (Russia, China, Germany, Canada)
Added a new event where your boss can catch you applying for a job at a different company
Added three new activities: Nursing School, Police Academy, and Commercial Driver's License
Added five part-time teen jobs (paper round, car washing, lawn mowing, babysitting, dog walking)
Event choices can grant one-shot skill XP
Recent relationship changes are listed on a relationship's profile
Work events now shift how your boss feels about you, from reporting them to HR to owning a mistake or outshining them in a meeting
Promotions now require more time in a role, the further up the ladder you climb. With a 33% yearly chance once you're eligible
Promotion offers now name the exact role you'd move into
Recurring events like a rough day at work space themselves out instead of repeating year after year
The obituary now notes how many jobs you held across your life and the company you were last employed by
The obituary now notes how many properties you bought and sold
Property types vary by country, e.g., trailers only appear on the US market
The diary entry for a new job now names the company you joined
The Retail Assistant job slowly develops Persuasion alongside Charisma
Corporate Product jobs develop Charisma instead of Programming
Custom Game characters now require three traits to be selected
Diary now reads as "retired" if you quit your job after retirement age - we'll make this better eventually
Added a confirmation when applying for a job when already employed
Promotions are now affected by your relationship with your boss
You can now apply for all jobs, regardless of the requirements
Job applications no longer result in instant success
Some event choices generate colleagues, which can be viewed on the Relationships page
The System Administrator job now requires a Bachelor's in a Technology subject
Icons and the logo failed to load when playing outside the editor
Manager-themed work events no longer turn up once you've reached CEO
The roadside breakdown event no longer triggers for characters who never earned a driving licence
NPC spawns now draw names from the player's country pool
Non-family relationships now spawn at 0 closeness
The side menu no longer shows greyed-out buttons for pages that aren't built yet
The Age Up button no longer appears after your character has died
Yearly aging
Diary feed logging every event and milestone
Branching life events
Choices that have consequences
Death (randomised at the moment)
An obituary Wikipedia-style page shows on death
Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat
Traits
Skills grown through jobs and activities, shown as tiers from Novice to Master
Jobs
Properties to buy or rent
Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls
20+ jobs across corporate, trades, healthcare, hospitality, transport and tech
Qualifications covering diplomas, degrees and licences earned through schooling
The finances page shows wealth, income, recurring costs and a per-year transaction ledger
Activities page covering school, university, gym, doctor check-ups and socialising
Driving lessons and a driving test that award a driving licence
Relationships page grouping parents, siblings, friends and partners
Platonic relationship system
NPCs that age and can die alongside the player
Achievements
2 countries to play in
A diary line now shows when a skill crosses into a new tier
Promotions are yours to accept or turn down, not automatic
Money is displayed in your country's currency
Driving test results are now in their own result window
Qualifications can build on earlier ones, as shown by "Builds on…".
Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown
Annual health check-ups are free in countries with public healthcare
Event choices can be locked behind a trait, stat or skill
First crush is named in the events that call back to them
Stray highlight tags showing on ordinary event choices
Off-centre text on activity Start/Stop buttons
The jobs page content cut off at the bottom of the screen
The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable