Added

8 changes
  • When your character dies you can now continue the family line as the next generation, picking up a descendant's life where they left off

  • When you die your wealth passes down (split however you set it in your will, or evenly between your children by default)

  • Reputation passes to the next generation, fading with each step down the line

  • Added a Write a will action so you can decide exactly how your estate divides among your children

  • Added a Family Story page. Read your whole line so far, generation by generation, with each member's backstory and the notable moments of their life

  • Some events now reference your ancestors, not just your own past

  • Added a funeral when your spouse or partner passes away

  • Added the "Year 3000" achievement

Improved

1 change
  • Obituaries now name the profession you spent longest in (businessman, government worker, farmer) instead of just "a man" or "a woman"

Fixed

2 changes
  • The "Better job available" indicator no longer points at senior roles you'd have to be promoted into rather than apply for

  • An unmarried partner you had children with no longer disappears from the family tree when they die

11 changes in this update

Added

5 changes
  • Added Light, Dark, Classic, and High Contrast theme options, which can be selected in the Settings

  • Added a career salary line to your Profile, showing how your pay compares to another role you'd qualify for

  • Added postgraduate study. Re-enrol at university in a subject you already hold to go up to a Master's, then a Doctorate

  • Added 4 new events

  • Added a "Better job available" icon to the top bar that appears when a better role on your career lane is available

Improved

4 changes
  • Asking a friend to repay an old debt now factors in the friend's traits

  • The Finances "This year" ledger consolidates repeat line items

  • Tweaked romance factors so you have a better chance of getting with your boss

  • An honest character no longer sees the dishonest option on events like pocketing a found wallet or lying to your boss about job-hunting

Fixed

2 changes
  • Free activities (going for a hike, looking for a partner) are no longer locked out when your cash is negative

  • Children conceived with an ex now actually announce themselves, even when the relationship ended before the birth

Added

17 changes
  • Added sexuality (currently auto-assigned, will change in a future update)

  • Added the ability to look for a partner

  • Added romance level between characters

  • Added the ability to do something with friends, and go on dates with potential and current partners (over 20 activities)

  • Added proposing

  • Added wedding planning

  • Added pregnancy and births

  • Added the Try For A Baby action

  • Added contraception (which is PER sexual partner, so that you can have contraception with your partner and nothing for your sidepiece)

  • Added breaking up and divorce

  • Maiden name persists across marriage, with a prompt to revert after divorce

  • Added out-of-wedlock reputation penalty based on year

  • Added family tree

  • Added more simulation to your family. NPCs marry, have kids, take jobs, retire, and have small life events

  • Added Traditional/Progressive traits

  • Added the ability to ask a parent for money

  • Added interactions with children

Improved

7 changes
  • Added a toggle to show deceased relationships or not on the Relationships page

  • Reworked NPC cards on the Relationships tab to show platonic and romantic levels

  • Date of death and age now show on a deceased NPC profile

  • Added a confirmation window to the main menu button

  • You can now view deceased NPCs' obituaries by clicking on them

  • Survived by section of the obituary now lists grandchildren, great-grandchildren, and further descendants

  • Added an extra point to the tutorial about reading obituaries

Fixed

1 change
  • The "caught job hunting" event now appears in the diary before the new hire text

Known Issues

1 change
  • Six figure achievement is a bit dodgy when playing in a non-USD currency

41 changes in this update

Added

15 changes
  • Added localisation support, with en-US and en-UK currently.

  • Profile view for NPCs

  • A manager for every job, shown under a new Colleagues group on the Relationships page

  • Welcome tutorial on a first new game, walking through the core loop

  • Settings toggle to switch the welcome tutorial back on

  • Main Menu button on the top bar once your character has died

  • Added procedural companies for each new life

  • Every job is now a role at a specific company

  • Added five new achievements, four of which relate to jobs

  • Added the ability to ask for a raise

  • Added four new countries (Russia, China, Germany, Canada)

  • Added a new event where your boss can catch you applying for a job at a different company

  • Added three new activities: Nursing School, Police Academy, and Commercial Driver's License

  • Added five part-time teen jobs (paper round, car washing, lawn mowing, babysitting, dog walking)

  • Event choices can grant one-shot skill XP

Improved

19 changes
  • Recent relationship changes are listed on a relationship's profile

  • Work events now shift how your boss feels about you, from reporting them to HR to owning a mistake or outshining them in a meeting

  • Promotions now require more time in a role, the further up the ladder you climb. With a 33% yearly chance once you're eligible

  • Promotion offers now name the exact role you'd move into

  • Recurring events like a rough day at work space themselves out instead of repeating year after year

  • The obituary now notes how many jobs you held across your life and the company you were last employed by

  • The obituary now notes how many properties you bought and sold

  • Property types vary by country, e.g., trailers only appear on the US market

  • The diary entry for a new job now names the company you joined

  • The Retail Assistant job slowly develops Persuasion alongside Charisma

  • Corporate Product jobs develop Charisma instead of Programming

  • Custom Game characters now require three traits to be selected

  • Diary now reads as "retired" if you quit your job after retirement age - we'll make this better eventually

  • Added a confirmation when applying for a job when already employed

  • Promotions are now affected by your relationship with your boss

  • You can now apply for all jobs, regardless of the requirements

  • Job applications no longer result in instant success

  • Some event choices generate colleagues, which can be viewed on the Relationships page

  • The System Administrator job now requires a Bachelor's in a Technology subject

Fixed

5 changes
  • Icons and the logo failed to load when playing outside the editor

  • Manager-themed work events no longer turn up once you've reached CEO

  • The roadside breakdown event no longer triggers for characters who never earned a driving licence

  • NPC spawns now draw names from the player's country pool

  • Non-family relationships now spawn at 0 closeness

Removed

2 changes
  • The side menu no longer shows greyed-out buttons for pages that aren't built yet

  • The Age Up button no longer appears after your character has died

35 changes in this update

Added

22 changes
  • Yearly aging

  • Diary feed logging every event and milestone

  • Branching life events

  • Choices that have consequences

  • Death (randomised at the moment)

  • An obituary Wikipedia-style page shows on death

  • Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat

  • Traits

  • Skills grown through jobs and activities, shown as tiers from Novice to Master

  • Jobs

  • Properties to buy or rent

  • Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls

  • 20+ jobs across corporate, trades, healthcare, hospitality, transport and tech

  • Qualifications covering diplomas, degrees and licences earned through schooling

  • The finances page shows wealth, income, recurring costs and a per-year transaction ledger

  • Activities page covering school, university, gym, doctor check-ups and socialising

  • Driving lessons and a driving test that award a driving licence

  • Relationships page grouping parents, siblings, friends and partners

  • Platonic relationship system

  • NPCs that age and can die alongside the player

  • Achievements

  • 2 countries to play in

Improved

8 changes
  • A diary line now shows when a skill crosses into a new tier

  • Promotions are yours to accept or turn down, not automatic

  • Money is displayed in your country's currency

  • Driving test results are now in their own result window

  • Qualifications can build on earlier ones, as shown by "Builds on…".

  • Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown

  • Annual health check-ups are free in countries with public healthcare

  • Event choices can be locked behind a trait, stat or skill

Fixed

4 changes
  • First crush is named in the events that call back to them

  • Stray highlight tags showing on ordinary event choices

  • Off-centre text on activity Start/Stop buttons

  • The jobs page content cut off at the bottom of the screen

Known Issues

1 change
  • The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable