This update focuses on the systems that run behind the scenes — your Logistician got a full rework, random events now shake up your sessions, and the Upgrades menu has been rebuilt from the ground up. Here's everything that changed.


The Logistician now actually pays attention to what you're doing. He orders based on your active recipes — ingredients you're not using anymore won't pile up. He also stops placing unnecessary small orders: he waits until you're genuinely low before triggering a full delivery.


Two new upgrade tiers are now available:


Tier 2 — Forecasting ($25,000, FL9):
The Logistician watches your consumption rate in real time and orders just before you run out. No more dead minutes waiting for a delivery that should have come earlier.


Tier 3 — Smart Sourcing ($50,000, FL10):
He shops across multiple suppliers — Express, Standard, or Economy — depending on urgency, and stacks bulk discounts automatically. You'll see notifications like "Economy -30%" or "Express +50%, bottleneck saved."


There's also a new Emergency Order button in the Logistics panel. It costs 50% extra and arrives in 20 seconds — for when things go sideways.


Every 3 to 6 minutes, something happens in your factory. A banner at the top of the screen shows the active event with a countdown timer. When a negative event has under 30 seconds left, the banner pulses so you don't miss it.


The four possible events:

  • Supplier Stockout — one ingredient goes unavailable for 2 minutes. Switch recipes or wait it out.
  • Delivery Delay — all deliveries take twice as long. Plan ahead.
  • Bulk Deal — order 25+ units of the right ingredient and get 35% off.
  • Free Crate — a free crate of a surprise ingredient lands in your storage.

Each ingredient now shows a time-to-empty estimate — but only when critical (under 60 seconds), so it doesn't clutter your view when things are fine. You'll also get an automatic alert when something is about to run out.


The Storage panel has a new slider so you can choose exactly how much to grab or discard. The trash button now asks how many you want to throw away, and a full-wipe requires confirmation — it also disables that ingredient in the Logistician so he stops ordering it.


The Recipes tab now shows how many ingredients each recipe consumes per batch, directly under each recipe card.


The Upgrades menu has been rebuilt. Instead of a separate card for each tier, there's now one card per role or machine, with progression dots showing your current tier at a glance (T1 / T2 / T3). Cards collapse when something is fully upgraded to save space.


A few other changes: machines on a production line must now be installed in order (Heater before Press). Prices are always visible even when an upgrade is locked, so you always know what you're saving toward. The factory level cap has been raised from 8 to 10.


"Teach Him to Predict"
($800 reward) — unlocks after you hire the Logistician and guides you toward the Tier 2 Forecasting upgrade.

  • Upgrades panel now scrolls correctly
  • The Storage error message disappears automatically after 4 seconds
  • Buttons are correctly greyed out when you can't afford something
  • Event banner contrast passes AA/AAA accessibility standards
  • Tooltips added throughout to clarify ambiguous numbers
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Sep 2021 11 posts
v1.1 — Logistician 2.0 + Quality of Life : eryziac/candy_factory/news/logistician-20-quality-of-life-e49d0091
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Apr 2026 1 post
hello developer, i think you should add a little bit of rewards for completing the main quests, there are so many and everyone makes me go broke again lol just a suggestion, also i find it rather hard sometimes to click the add ingerientes to cart like it not regestering my clicks all the time, maybe add a box where you could type how many
trophy 1601
Sep 2021 11 posts
hello developer, i think you should add a little bit of rewards for completing the main quests, there are so many and everyone makes me go broke again lol just a suggestion, also i find it rather hard sometimes to click the add ingerientes to cart like it not regestering my clicks all the time, maybe add a box where you could type how many
Thank you for playing! I will try to improve this :)
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May 2026 12 posts
https://sbox.game/eryziac/candy_factory/metrics/insights
How did the game get 1,000 players in one day but the next day it's 1 player?
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Sep 2021 11 posts
https://sbox.game/eryziac/candy_factory/metrics/insights How did the game get 1,000 players in one day but the next day it's 1 player?
Don't know. All the games out this day got impacted by bots. We got a lot of bots everywhere. Only staying 1/2 minutes.
people
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