What's annoying you right now?

Started by devultj · one year ago · 41 replies · 3,077 views

#1
devultj
Facepunch
JoinedApr 2021 Posts96 Score3,005
We're coders, stuff pisses us off all the time. But reply with your biggest gripes right now when coding in s&box. Api related stuff, workflow related stuff.

For me, I've found myself getting angry from our lobby system, gonna look into softening that up next week.
#2
Daryl Winters
Member
JoinedMay 2021 Posts38 Score2,065
Maybe I'm not structuring my stuff correctly, but I'm used to using templates/generics a lot, and I often find myself stuck because of this (with reflection/serialization).
I created an issue about that during the tech jam (to at least allow us to write a custom serializer: https://github.com/Facepunch/sbox-issues/issues/7303 ). 
#3
Trundler
Member
JoinedOct 2021 Posts127 Score996
Inconsistent lifecycle behaviour after a networked scene switch https://github.com/Facepunch/sbox-issues/issues/7564
#4
eXodos
Member
JoinedAug 2022 Posts3 Score3,010
More examples / explanations for networking would be nice. I have been having a hard time trying to understand how to network things properly 
#5
Braxen 🐟
Member
JoinedJun 2021 Posts189 Score190
DPI issues
#6
Trundler
Member
JoinedOct 2021 Posts127 Score996
This is literally making me so angry that it's making me code less each day lmao https://github.com/Facepunch/sbox-issues/issues/6180
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#8
ducc
Banned
JoinedSep 2022 Posts101 Score155
Whitelist errors are too subtle.

If I'm coding in s&box and I accidentally use something that's outside of the access control whitelist, my code won't compile, but I also don't get any glaringly obvious error. So I just keep changing my code and wondering why it's having no effect. It's led to several instances of confusing and annoyance.
#9
LIMESTA
Member
JoinedFeb 2025 Posts4 Score150
Literally what Ducc is saying, I only get whitelist errors when you are loading your project from the launcher and then nothing works, I got lucky and saw mine for a frame and started with that
#10
devultj
Facepunch
JoinedApr 2021 Posts96 Score3,005
We have it on our list to improve whitelist errors - we'll look into it!

I'm going to look into https://github.com/Facepunch/sbox-issues/issues/6180 soon unless someone beats me to it - it annoys us too!


edited one year ago#11
trende
Member
JoinedJul 2022 Posts60 Score4,556
edited one year ago#12
joker
Member
JoinedSep 2021 Posts2 Score95
I dislike how looking through the API/docs/wiki for "weapon" returns no useful results. I'd just like to get started making a simple game prototype, not "waste time" figuring out how to make a weapon system. Surely I can't be the first one who needs weapons for their game?

Imo there should be a base weapon system library provided and maintained by Facepunch that provides the bare minimum of GiveWeapon/GetWeapons/StripWeapon etc.
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#14
G+
Member
JoinedFeb 2024 Posts76 Score3,100
#15
New Tech Exclusive
Member
JoinedMar 2025 Posts3 Score25
C# is. Still better than C++ though.
#16
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
skill issue
#17
TheDerpy360
Member
JoinedAug 2022 Posts2 Score653
not optimised for potato pcs like roblox is.
#18
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
Wrong thread lil bro. FP isn't pandering to babies anyways
#19
Dimmer
Member
JoinedMar 2023 Posts61 Score1,250
No dedicated server linux support, I refuse to pay cloud provider windows licensing fee.

Plus every master commit destroying thriving lobbies.
#20
Trundler
Member
JoinedOct 2021 Posts127 Score996
#21
Bubbies
Member
JoinedNov 2022 Posts20 Score1,370
Les références devrais être tracker. Par exemple, nous perdons nos scripts sur nos gameobject lors d'un changement de namespace. Lorsqu'un ressource est déplacer dans un autre dossier, nous devons redéfinir leur référence sur les gameobject associer. C'est une énorme perte de temps
#22
Skipin
Member
JoinedOct 2021 Posts94 Score1,432
#23
Pol
Member
JoinedAug 2021 Posts21 Score1,555
Documentation search :

For example, if you search for "IHotloadManaged" in the asset.party search bar, you won't find anything.
But if you search in a community made documentation, you'll find something : https://tmp.bz/sdoc/Sandbox/~IHotloadManaged.html

#24
devultj
Facepunch
JoinedApr 2021 Posts96 Score3,005
This should be working now @Pol!
#25
Sophie
Member
JoinedSep 2022 Posts69 Score4,378
edited one year ago#26
Opossum
Member
JoinedApr 2021 Posts15 Score1,668
https://github.com/Facepunch/sbox-issues/issues/8608

No longer a pressing issue for me 
#27
Opossum
Member
JoinedApr 2021 Posts15 Score1,668
This issue is one that continues to annoy.

https://github.com/Facepunch/sbox-issues/issues/8998
#28
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
I'll fix that today or this week 
#29
Pol
Member
JoinedFeb 2023 Posts4 Score40
This one please https://github.com/Facepunch/sbox-issues/issues/8931, (btw there is multiples duplicate of the 125% DPI issue)
#30
DreamPiece
Member
JoinedJul 2022 Posts15 Score4,941
I dislike not knowing the roadmap for ActionGraph. I like visual scripting cause it's more hands-on for me. Idk if ActionGraph will ever get improved or replaced in the future, but I at least want to know if a full Visual scripting system for making games will eventually be a thing for S&box's future, even if it's not a priority rn.
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