s&box feedback

Started by Raubhamster · one year ago · 1 reply · 129 views

edited one year ago#1
Raubhamster
Member
JoinedFeb 2025 Posts16 Score95
Half a year ago I took a brief look at s&box and really didn't get into it and never looked back.
Last week I gave it another shot and man, so far it was the easiest engine to get started with.

The clean interface, the naming of all the classes and functions totally made sense for me and often I could guess how a builtin function was named and what it acutally does.

Some things still confuse me and there probably will be more.
If you like to answer some of these I'm happy, but no worries, the engine makes it pretty easy to figure these things out somehow.

- can't create folder named Editor in the Code directory
- folders and files in the assets directory seem to prefer snake case naming?
- does NavMeshAgent require a RigidBody to move?
- hide NavMeshAgent gizmo doesn't seem possible?
- I kinda miss an axis gizmo in the 3D view. The axis are hard to see.
- What is concidered transform forward? X+?

I haven't touched the UI at all. I'm curious how that goes. 

Maybe i will update this post from time to time. :)

#2
ubre
Member
JoinedMay 2021 Posts144 Score10,142
- The Editor folder goes outside of the Code folder, it's one of the few special cases
- There's no set naming convention, it's all up to you, but it is annoying to deal with git as it doesn't detect case changes
- No it doesn't require a rigidbody, it can work by itself, you can add a collider if you want your agents to have collisions and a rigidbody with all locked axis to have it "simulate" physics while moving so it pushes things around
- It should if you hide all gizmos, if not perhaps they should change it so it does
- Like on the grid or when selecting a gameobject? They show up if you're in move mode
- Forward = X+, Backward = X-, Left = Y+, Right = Y-, Up = Z+, Down = Z-

Good luck with UI
people
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