Half a year ago I took a brief look at s&box and really didn't get into it and never looked back.
Last week I gave it another shot and man, so far it was the easiest engine to get started with.
The clean interface, the naming of all the classes and functions totally made sense for me and often I could guess how a builtin function was named and what it acutally does.
Some things still confuse me and there probably will be more.
If you like to answer some of these I'm happy, but no worries, the engine makes it pretty easy to figure these things out somehow.
- can't create folder named Editor in the Code directory
- folders and files in the assets directory seem to prefer snake case naming?
- does NavMeshAgent require a RigidBody to move?
- hide NavMeshAgent gizmo doesn't seem possible?
- I kinda miss an axis gizmo in the 3D view. The axis are hard to see.
- What is concidered transform forward? X+?
I haven't touched the UI at all. I'm curious how that goes.
Maybe i will update this post from time to time. :)
Last week I gave it another shot and man, so far it was the easiest engine to get started with.
The clean interface, the naming of all the classes and functions totally made sense for me and often I could guess how a builtin function was named and what it acutally does.
Some things still confuse me and there probably will be more.
If you like to answer some of these I'm happy, but no worries, the engine makes it pretty easy to figure these things out somehow.
- can't create folder named Editor in the Code directory
- folders and files in the assets directory seem to prefer snake case naming?
- does NavMeshAgent require a RigidBody to move?
- hide NavMeshAgent gizmo doesn't seem possible?
- I kinda miss an axis gizmo in the 3D view. The axis are hard to see.
- What is concidered transform forward? X+?
I haven't touched the UI at all. I'm curious how that goes.
Maybe i will update this post from time to time. :)