Post Release

Started by matt · 4 months ago · 59 replies · 2,637 views

#1
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
Post Release : news/post-release
#2
Sxreamer
Member
JoinedAug 2024 Posts1 Score860
very cool keep up the good work team
#3
Titanovsky
Member
JoinedSep 2021 Posts324 Score3,973
Congratulations once again to everyone at Facepunch and to everyone who’s been waiting for this moment on the release. Yesterday was an awesome day. I like everything about it, despite the issues and I’m confident that the next 10 years (just like the ones I spent on Garry’s Mod) will be incredibly strong for game development, since s&box is ushering in a new era: a platform and engine all in one (Epic is preparing to buy Unity and turn it into a platform for Fortnite as well, it's hard proof my words)

Yeah, back in 2023, I didn’t believe FP could pull off developing an engine and a platform either, and I thought: why are you doing this? gmod 2 is almost ready just release it. And as it turned out, they did it. And I’m sure that in three years, when S&Box becomes free, it’ll be even better, and in 10 years, when there are tons of new possibilities. So, thank you to Garry and the whole team for giving us the chance to realize our creative ambitions, bring joy to players, and make money for that.

Regarding the thoughts on AI Slop, I’m really glad that Facepunch is responding to this so well, without bias, and with the understanding that AI is just a tool that can produce both great and bad results. It can solve the design problem for programmers and the programming problem for designers. 

🔥 I’m looking forward to gamejam date, and I’m making a game together with the whole community! Good luck to everyone. 
#4
Cogwork
Member
JoinedSep 2022 Posts25 Score2,641
Scary start but the enthusiasm is motivating 
#5
Vipah
Member
JoinedMar 2026 Posts2 Score1,110
W Garry
#6
АМНЯМ🫦
Member
JoinedJul 2022 Posts10 Score6,877
WW =Пошло добро=
#7
nino.
Member
JoinedAug 2021 Posts1 Score830
WW Facepunch team <3
#8
G+
Member
JoinedFeb 2024 Posts76 Score3,100
s&box is just getting started!!!!!!!!!
#9
auxor
Member
JoinedJul 2024 Posts7 Score2,938
Onwards and upwards
#10
ъ
Member
JoinedOct 2021 Posts2 Score945
That’s really inspiring
WW
#11
forster82
Member
JoinedJan 2026 Posts6 Score845
W
#12
zxcdulsed
Member
JoinedAug 2023 Posts27 Score1,355
Can I have the key?
#13
sociyo
Member
JoinedAug 2024 Posts14 Score990
I have faith in you guys for the long term, this is going to be awesome
#14
marat
Member
JoinedOct 2025 Posts35 Score1,575
It seems to me that over time, as higher-quality projects emerge, lazy AI slop will sink to the bottom of algorithms because most people simply won’t find it interesting. People will also just stop clicking on cringe AI thumbnails.  
The most important thing is that you keep doing your work and continue listening to the community. 20 year anniversary, lets fucking gooo!

#15
Piss King
Member
JoinedApr 2026 Posts1 Score1,943
smart decision on the "AI slop" discourse. Good games are good games. The players will decide what is good regardless of how it was created. Great work on the launch despite any hiccups!
#16
MoartQ
Member
JoinedAug 2022 Posts1 Score620
Any chance for reducing game price for Poland region?
#17
Flamsey
Member
JoinedApr 2026 Posts1 Score575
For the future of Sandbox mode, Can we please get decals when hitting walls with crowbar, an underwater overlay and more reload sfx for guns?
#18
Richard
Member
JoinedAug 2021 Posts58 Score23,005
Honestly huge respect for this post. The transparency alone is refreshing, admitting where things broke, explaining the reasoning behind decisions, and already shipping fixes this fast says a lot about the team.

Calling everything “AI slop” ignores how much real human work is going into these games, and I think your approach of not forcing AI but not demonizing it either is incredibly sensible. The performance breakdown was reassuring too. What stood out to me wasn’t just “we’ll optimize it,” but that there’s a clear technical philosophy behind what you’re building instead of taking easy shortcuts.

Mixed reviews aside, this made me more optimistic, not less. It feels like a passionate team building something for the long haul and actually listening. Excited to see where you take S&box. Once again, huge congrats to the team and thank you! <3 
#19
Odie Nary
Member
JoinedJul 2022 Posts1 Score0
Took a long time for GMod to take off, so I'm expecting the same for s&box
edited 4 months ago#20
Flowey
Member
JoinedNov 2022 Posts3 Score0
On my 5080, the game only gives about 120 unstable frames in 1440p and puts the GPU under full load.
It would be great if you added DLSS Super Resolution and a frame generator to smooth things out.
#21
Pundyly
Banned
JoinedAug 2022 Posts24 Score3,649
yea, nice, release, i like this, yeah...
#22
Missing
Member
JoinedJul 2022 Posts64 Score2,371
W Garry
#23
EGoriy
Member
JoinedNov 2025 Posts14 Score5,175
What still pleasantly surprises me is that companies like Valve and Facepunch still exist today. In a way, they are two underground teams, even though the scale of their products makes that hard to say. They don’t feel like typical corporate machines; there is still a spirit of independent development, openness, and experimentation in them.

In that sense, Valve and Facepunch synthesize extremely well: on one side, there is infrastructure, Source 2, the Steam marketplace, and a massive audience; on the other, there is the experience of building living sandbox platforms where players become creators.

Of course, it’s not worth romanticizing them too much either. From the outside, leaders and companies can seem open, honest, and “one of us,” but we only see the public image. But it's working -_-

s&box has every chance to become a great success — or a great lesson.

Strong, Garry. Strong.
#24
Vasolix
Member
JoinedDec 2022 Posts2 Score910
W
#25
byplt
Member
JoinedJul 2021 Posts2 Score385
You’re neglecting the sandbox game mode — that’s your core game. A new player will enter it first and explore the game through it. You need to develop it properly. Players are complaining that even the weapons don’t have reload sounds, and this game mode should be clearly visible and fixed in a prominent place in game hub. 
#26
starless bunny 𖹭
Member
JoinedApr 2026 Posts1 Score90
Hello S&box team, I have been playing garrys mod since i was little. So far I really like this game because I never got to enjoy garrys mod when it was really famous. I always had to play on my cousins computer cause I never had anything of my own. This new s&box game means a lot to me and I love it. There are some things that I feel like the game can improve but I know they will be fixed. I have dreams of making my 1st ever game on here, and hope I can. I do hope you guys improve sandbox a lot and Hope it does not get hidden in the shadows. 
#27
DangerFace
Member
JoinedJul 2023 Posts7 Score115
I've been very impressed with performance networked or not-networked.  To be able to zoom through massive cityscapes (with interiors) and with hundreds of NPCs and still get nearly 100 FPS possible (while in editor) on a 3060 was unexpected. This is largely thanks to GPU instancing, but also many other things. I can have multiple editors open, multiple VSCode IDEs, be running several servers, and not notice any major performance issues... that's impressive. Hot reloads work so well with the editor. There are so many things to be grateful for. Congratulations on the massive success.
edited 4 months ago#28
Lostmixup
Member
JoinedMar 2026 Posts6 Score880
The problem with the AI stuff isn't really that the game is being coded with AI stuff. I don't think people have a problem with that. It's 100% the AI thumbnails and generative AI use (as in, chat GPT style generative AI that actively steals from people, not procedural stuff that's been around for a bit).

I feel like you guys know this and are just hand waving away the issue for whatever reason. Tons of creative platforms are moving towards having generative AI labeled as such and allowing for filtering. I honestly don't understand exactly why you guys are seemingly so set in your ways with this one when it's been a very obvious complaint and issue for so long.

Just add a disclosure option for developers that says "this game contains AI generated content" and let us filter out those AI generated games if we don't want to support generative AI stuff. I really don't feel like this is a bad compromise at all, and it really is the most middle ground, easy W stance you could take and implement. Will it require effort? Yes, but it will produce a much better image for the game and people will be more willing to participate in the platform and support it. If your "main aim is that the good games float to the top and the bad games float to the bottom" then this should only help people find the games they're interested in and want to support.

I want to see this platform succeed. It's gotta feel human to succeed imo. 
#29
Muffin
Member
JoinedJul 2023 Posts1 Score150
yknow I honestly wish there was a way to set any lobby to private, because I really don't want random person in stuff like for example the elevator/lift or something when I'm dicking around with friends.
#30
Putinka Trollovich
Member
JoinedMar 2026 Posts1 Score2,980
Slow and steady wins the race
people
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