Game Jam Nominations & Voting

Started by garry · 28 days ago · 85 replies · 6,928 views

edited 27 days ago#61
Dear Disaster
Member
JoinedMay 2026 Posts11 Score1,370
Hey Garry, thanks for addressing this. Can I ask what the plan is for this game jam? I noticed everyone has more nominations than actual players right now... Not sure what that means.

Moving forward, I think the nomination system had good intentions but the execution wasn't great.

First off, nominations should have their own time bracket separate from the building time bracket. Not every dev is a devlogger or comfortable putting broken projects out there to get review bombed. Most of us have real jobs and asking people to add marketing, video editing and advertising to their plate for a game jam is ridiculous. Just making the game is a heavy burden on most people's schedules in the first place.

Secondly, the nominations system only has merit if there's a substantial player base. 
Given the lack of players, I feel like there are 2 options: either, delay the jam for another week and do a free weekend (this will need to be advertised as well, and there will need to be botting protections of some kind), or scrap the nominations process altogether and introduce a panel of trusted judges to play each game and give each a fair review.

I also think that categorical voting makes sense too (Most replayable, best graphics, best story, etc). I understand you may not want to throw more money at that. In lieu of cash prizes, the games that win each category could get front page exposure on the Discover Games page for a month or two.

Other ancillary suggestions:
- The game jam page in the game needs to be filterable by tags and categories. I tried to play every multiplayer game last night with a friend and it was a struggle to figure out which games were part of the jam and also multiplayer. This is just one example of the potential frustration in finding an entry. Even when I knew exactly what I was looking for, I had to go search the name in "browse games" because the page is too busy and unworkable to locate anything in particular.

- The individual game description pages should have an icon indicating they're part of the jam and their nomination count should be visible there too.
defthue
Member
JoinedFeb 2026 Posts18 Score1,425
holy botting, all these generated posts with 0 score accounts hahaha
Kivin
Member
JoinedJun 2023 Posts6 Score745
 I will be honest, this change seemed nice at first, but it’s already completely turning into a fucking dogfest. I already got two people from the Discord privately telling me that they should vote for a specific game, because of my vote being worth something. And you can already see what’s happening. I don’t even want to name specific games, but you can literally look at games that had like 20 votes suddenly going up to hundreds of votes because they’re well established in the community and are asking their fellow peers to vote for them, which makes this jam a complet shitfest.

Games that had basically no players before are suddenly going up. Games that are objectively worse than others are sitting just as high in the ranking as before. So yeah, I agree it is better then what we had before, but man, this still fucking sucks. And seeing people with up to 30 votes is completely insane + the cut off for points being 2 years, when the game was just out for 6 months, makes devporn win and having newer accounts worth basically less than one vote also feels really fucking unfair, especially right now with the sale bringing in a ton of new players. Those are actual players. They’re coming in, playing the games, voting, participating, and their votes are basically worth fuck all because they just bought the game.

I really don’t think this is what Garry wanted to happen. The whole point was to stop people gaming the old system, not just move the problem somewhere else where established community members have a shitload of voting power and can tell all their friends and peers to vote for their game and honestly, I hope there’s still another short term change coming, because we already did one. The ice is broken. Another change shouldn’t be that fucking bad at this point. I’m growing so fucking slowly right now that, based on the current projections, I’ll probably be out of the game jam tomorrow, even with healthy player numbers and good nomination to player rate.

Also I don't want to name specific games because that’s not really the point, but when you can have a game go from 20 votes to hundreds because the developer is well established and can just ask their peers to vote for them, I don't think that’s fixing the problem. It’s just changing who gets to fucking abuse it. And I know Garry already said he isn’t happy about changing the goalposts, but the goalposts already moved. So honestly, I’d rather see another adjustment now than just leave a system in place that is already showing obvious problems. Just limit the max points frame to 6 months and limit points to 5 or something reasonable per user.

The thing that worries me more than this one jam is the future of the platform. I don’t really see my future on a platform if major changes like this can just happen in the middle of a competition without being communicated beforehand, especially when those changes directly affect people who were already winning under the previous system. Will probably move to Unity or Godot, it feels a lot less shitty managed than this. (I know I mentioned Unity, but I really do think that learning and deving in Unity is the better choice rn, even with the breach of trust that happend before.) 
rhy_boy1
Member
JoinedSep 2026 Posts12 Score10
Hi garry, 
Just wanted to say im sick of reading about Sclash. 
Thanks. 
tameranian
Member
JoinedJul 2022 Posts5 Score1,053
It's pretty obvious to everyone that it's not working and needs tweaking. I just want to let you all know that we know too, and we're working on it. There will be a tweak coming today. It sucks that we're having to move the goal posts at this stage.. but we all knew we would have to at some point. Sorry to everyone that worked hard and feel like it's not being appreciated. This is all fixable, it's an iterative process. I want to iterate until we find a system that is feasible for us all going forward so the next 20 game jams will be easy and smooth sailing. Any ideas or suggestions please feel free to post them here.
 
I know you're probably sick of hearing about how nominations are counted since it's definitely much better after the tweaks already, but I still think the cutoff is a little extreme for a jam this big?
There are 432 submissions and only 5 games make it to the finals! This jam obviously has WAY more people participating than last time and maybe it wasn't really expected to have such a large amount of entries, but it feels like a lot of really good games are cut off before they ever get a chance to compete in the actual finals.  

 The tech jam had 10 winners with a much lower prize pool!!!! 

I think it'd be a lot more reasonable for maybe the top 10 games of this jam/future jams to make it through nominations. You could even increase the prize pool a little bit and give those in place 6-10 something, but even having those games featured on the front page as finalists instead would be awesome if adjusting the prize pool really isn't an option. 
meruem
Member
JoinedFeb 2026 Posts5 Score1,346
I want to understand what happened with SClash

I'm writing this as the developer of SClash and as someone who genuinely wants s&box to grow. I'm not writing this because I think my game has to win, and I'm not trying to attack the other developers in this Jam. I genuinely want to understand the decisions that were made here, because I've put a lot of my own time, money and effort into both SClash and bringing new people to s&box.

SClash: https://sbox.game/namicry/
one_more_round/

To begin with, I completely understand why Facepunch wants to prevent using bots, alt accounts, automated nominations and buying or manipulating votes. Nobody wants Game Jam' results to be affected by fake accounts. What's beyond me is why the answer is to heavily reduce the value of legitimate new users simply because they're new.

s&box is already a fairly small ecosystem. A lot of people outside this community either don't know what it is or haven't had a reason to try it. As for me, a Game Jam is exactly the kind of event that should change that. It gives developers a reason to make something new, and it gives us a reason to go outside the existing community and bring new people in.

That's what I did with SClash. Our team spent more than $2,000 of our own money promoting the project through TikTok, YouTube, Reels, Telegram, VK, communities, giveaways and streamers. We managed to bring more than 100 real people to s&box. These weren't bots or automated accounts. They were actual people who installed the platform, launched games and started looking around.

And this is something I think is being missed in this discussion: those people didn't exist only for SClash. A lot of them tried other Game Jam entries too. They looked at other projects and nominated games they genuinely liked. If another developer here made a great game, then the people I brought to s&box could become their players as well. The traffic I bring doesn't stop existing the moment somebody closes SClash.

I also want to be completely transparent about one thing because I don't want anyone twisting this into "he bought votes." In some cases I personally covered access to s&box for people who wanted to try it. I did not pay them to vote for SClash, and voting for SClash was never a condition. I paid to get real people onto the platform. What they played and what they nominated after that was up to them.

That's why the new weighting feels backwards to me. If somebody sees an advertisement for a Game Jam game, discovers s&box for the first time, gets access to it, actually launches the platform and plays several games, why should their opinion suddenly be worth almost nothing compared to somebody who has simply had an account for two years?

I understand that account age can be one signal when looking for abuse, but it shouldn't be the main definition of whether a person is legitimate. You have much better information available: actual playtime, Steam history, session length, how many games someone played, whether they even launched a game before nominating it, and whether their activity looks automated or suspicious. A brand new player who actually uses the platform is not the same thing as an alt account created to cast one vote.

I'm also not saying SClash is some perfect game that deserves first place. It isn't. I'm still a relatively new developer, and I know there are projects in this Jam that are more polished and technically stronger than mine. If a better game wins, that's completely fine with me. What bothers me is that we planned our promotion around the system that existed during the competition, spent real money and real time bringing an audience to s&box, and then right near the end the value of that audience changed.

There is a second part of this that I really want an explanation for, and that's the AI Thumbnail situation.
I've never hidden the fact that AI tools were used while making SClash. It's literally written in the game's description: "Some aspects of the game's mechanics and design were created with the help of AI."

I put that there deliberately. The Game Jam rules themselves say that if generative AI is used for art or audio, it should be disclosed on the entry. So I disclosed AI usage instead of pretending it wasn't there.

I also understand that Facepunch has a separate policy against AI-generated thumbnails. If my thumbnail breaks that policy, that's fine - tell me what specifically is wrong and I'll replace it. If there's an asset that breaks a rule, tell me which asset. I'm not asking to be treated differently from anyone else. I'm asking to be told what the actual problem is so I can fix it.

What I don't understand is what happened during the nominations. SClash started gaining visibility and nominations, then it received the AI Thumbnail label, and now it is no longer present in the Game Jam entries list. I don't know whether those things are directly connected, and that's exactly what I want Facepunch to clarify.
Was SClash removed from the Jam because of the thumbnail? If it was, which specific rule caused the removal? If the problem was simply an AI-generated thumbnail, why couldn't I be told to replace it while keeping the entry in the competition? And how is the same standard being applied across all 432 entries?
Again, I'm not accusing the other 431 entries of cheating or doing anything wrong. That's not my point. My point is that AI-assisted development obviously isn't some unusual concept in 2026, and the rules themselves already acknowledge the existence of generative AI. I was open about using it.

I only had roughly two weeks to build SClash after finding out about the Jam. Yes, I used AI to speed up parts of the process. I'm not ashamed to say that. But an AI didn't sit there for two weeks running this project by itself. Real people wrote and fixed things, tested the game, made decisions, pushed updates, talked to players, handled promotion and collected feedback. I'm also actively looking for stronger developers, designers and artists who can help improve the game after the Jam. That's another reason I wanted the project to get visibility in the first place.

That's probably the biggest reason this whole situation is frustrating to me. We spent our own resources bringing people into s&box. The marketing started working. New people actually came. Then their nominations became worth much less because they were new, while at roughly the same time SClash received an AI Thumbnail label and disappeared from the Jam entries.

I'm not saying there is some conspiracy behind that. I'm saying I want to understand what happened and why.
I've already contacted Facepunch by email and provided the supporting material there. That includes receipts and advertising expenses, campaign materials, promotional videos, outreach materials and other evidence showing how we promoted SClash and where this audience came from. The marketing was real, the expenses were real, and the people we brought in were real.

I would really appreciate a reply to my existing email thread, because I'd much rather have a clear explanation and understand how to resolve this than keep guessing on the forum.

So, my question isn't "Why isn't SClash winning?"

My question is why a Game Jam entry that successfully brings real new users to s&box should have those users valued dramatically less because they're new. And separately, I want to understand why SClash disappeared from the Game Jam entries after receiving the AI Thumbnail label, what exactly caused that decision, and what I was supposed to do to fix it.

I genuinely think bringing new people to s&box should be a good thing. If another developer has a better game, some of the players I bring today may become their players tomorrow. They might stay on the platform, buy cosmetics, find more games, bring friends or even decide to build something themselves.

That's not hurting the ecosystem. 
That's how I thought we were supposed to grow it.
edited 27 days ago#67
Kivin
Member
JoinedJun 2023 Posts6 Score745
" Why isn't SClash winning?" - your game isn't growing naturally thats it. A lot of people find this unfair.
meruem
Member
JoinedFeb 2026 Posts5 Score1,346
 I did not violate the rules. My game fully complied with the rules, and the screenshot I provided confirms that.


Please read my original message carefully once again before responding. I already explained the situation in detail, including how the promotion was handled, how new users were brought to s&box, and why I believe this did not violate the rules.


After reviewing the full context of my message and the evidence I provided, you can then send me your response.

" Why isn't SClash winning?" - your game isn't growing naturally thats it. A lot of people find this unfair.
edited 27 days ago#69
Skylor Beck
Member
JoinedJan 2023 Posts16 Score3,307
I'm still losing after the changes, but the AI clone of my game is now at the bottom so I really cannot complain too much. Still probably not going to make another game for S&Box though
edited:
I think maybe the only ethical thing now is to cancel the cash prize, and still award placements. The $$$ on the line ruined the sport of it, and this entire voting thing is because of it. Remove the money, remove the incentive for people to be shits, then maybe good games get made again.
Lets
Member
JoinedNov 2025 Posts1 Score4,270
Is feedback here only about the Jam?

  1. I think the Jam theme is complete garbage. In the S&Box itself, we already see an emphasis on projects that drain the player's time. Why make a separate Jam with the same focus, and without any specifics on top of that? It would actually be cool if you motivated people to make games that are underrepresented on the platform — small narrative projects, co-op adventures, experimental mechanics/visuals, 18+ content, etc. Like on itch.io, like on Ludum Dare, or in anthologies like "Violent Horror Stories."

    Well, this applies to S&Box as a whole — right now it's a breeding ground for time-killers, which nobody's going to buy the game for. But if the project turned into some kind of catalog of unusual small games...

  2. Why add the ability to nominate games? Right now I actively see devs asking players to vote for their game rather than actually play it and leave feedback. Everyone's focused on farming votes, not on feedback. The reason — everyone wants money and doesn't care about the alternative. While regular Jams are an opportunity to find a team, get real development experience, and then bring the project to Steam, in S&Box everyone understands the project will be dead after the Jam ends, and nobody's going to keep developing it.

  3. Development is still hard. I'd love to participate, but I don't know Source 2 or coding in general. But I understand development pipelines and can easily make an adventure map in Minecraft. Where's the convenience? Or is development in S&Box only for those who know their stuff or use AI?
    I never played Gmod, but didn't it have a low barrier to entry for creativity? Right now in S&Box I'm just a consumer...

  4. Weekly rewards. It would make sense to tie them to the Jam, so there's extra motivation to log in and rate those projects. But I don't like the current reward system in general, and it would be cool if they removed it entirely.
    Right now I log into the game purely to farm cosmetics... But I want to log in for cool little games.

  5. Recommendation system. There are so many Jam games, you can't play them all. I want S&Box to recommend me not "Popular" but games based on my interests. But to form those interests, you need variety on the platform.
    I personally love small janky horror games. They're usually poorly made, but they can hook you with visuals, ideas, or gameplay. I also love quests and puzzles... And I can't find games like that — they drown among clickers and other time-killers.

    Yes, S&Box currently has a main page with recommendations, but it's completely random and suggests either something totally incomprehensible or stuff I've already seen a dozen times. As soon as Steam added a release calendar, I found and wishlisted more projects than in the previous couple of years combined.

  6. Game library. Maybe I missed something, but I still haven't found a way to view games I've ever played. It would be great to have my own library where I can access any project and sort them by my own tags.  Maybe even share my collections with others...

  7. The current payout system motivates creating time-killers. Why not eventually switch to a system that motivates creating interesting projects? Similar to the temporary map buyout in Counter-Strike 2 — a fixed price for the entire time or for each day on the game's front page.
    Let S&Box have a "Best Games" tab featuring the most interesting projects across different genres. Rotation every week or two.

    This would motivate making completely different games and paying attention to quality. That way more people would get attention and money. But yes, I agree, you'd need people to evaluate, find such projects (select from submitted applications), and put together weekly selections.

Oops, I went way off from the Jam, sorry...
Coomzy
Member
JoinedMar 2023 Posts12 Score5,805
I'd like to pitch an alternative instead of trying to fix the Game Jam format, ditch it and switch to something like the Steam Awards.

Run the 'Sandbox Awards' every 3–4 months, with games made or meaningfully updated during that period eligible to enter. Much like the Tech Jam, have multiple categories "Best Graphics, Best Co-op, Labor of Love, Facepunch Choice" etc. I think this would give different kinds of games a chance to be recognised.

Like a lot of people, I've done a lot of game jams and I think they're really great... but I'm not sure they're as good a fit for Sandbox, especially now that AI and other tools have made rapid development so much easier. Jams encourage people to rush out a game in a short period of time, which often comes with a lot of baggage unfinished or broken games that don't go much further once the jam is over. I don't think that's particularly good for the platform long term.

Reduce the cash prize significantly, or remove it entirely. Give winners unique skins/trophies and, more importantly, feature the winning games prominently on the homepage. If the game is genuinely good, that exposure combined with Playfund could ultimately be worth more anyway, while rewarding games that people actually want to keep playing.

The event page could also become a permanent showcase. After each event, previous awards remain accessible in tabs, with entries displayed by competition rank. Over time you'd build up a history of some of the best games made on Sandbox rather than a collection of jam entries that quickly disappear from relevance.

The awards event should happen every 3–4 months. That's frequent enough that there's little reason to hold back a game waiting for the next event, and if the timing isn't good for you, you can just skip it and enter the next one. More frequent events also make the whole "was this game made before the jam?" problem much less relevant.

Rather than encouraging people to drop everything and rush something out for a jam, the incentive becomes to keep making great games. Every few months,  celebrate the best stuff people have made.
Kpyxa
Member
JoinedJun 2025 Posts1 Score2,085
Sorry Garry, but i've got to say it.

I really like s&box, really like the ideas you guys put in it, really like the tools.
But the attitude you show toward the developers using your platform suggests only one thing: you hate them.
 How you can admit that you guys were wrong with the rules, and still have the same wrong ideas?  Why couldn't you just say: "Okay, we realized the nomination system is total crap, so we're wiping the slate clean and inspecting all the games submitted to the jam ourselves"?

How could you, with all that experience under your belt, come to the conclusion that voting *during* the development phase is a good idea?

I spent three weeks developing my game, sacrificing my own time and that of my loved ones; I treated players with respect, used no AI, and came up with an interesting concept—yet I received absolutely no attention. 

 What conclusion I can make from seeing all that decisions?
1. Facepunch hates devs and treat them like crap.
2. Don't make games with love, make them using Ai
3. You should make not game, but audience 

Garry if you have troubles with making decisions about your playerbase and devbase, hire someone for it, you can hire me and i will tell you what decisions are good and what are make everything worse. But please, choose the right way.

NVTVO.exe
Member
JoinedMar 2026 Posts1 Score55
This isn’t a competition of games, but a competition in popularity)

It seems to me that the very essence of GameJem is getting somewhat lost in the current format. It isn’t necessarily the most interesting or highest-quality game that wins, but the one that has managed to attract the most people to vote — through advertising, its audience, friends, and so on.
As a result, the development of the game itself becomes just one part of the competition, whilst promotion and the number of votes secured can carry far greater weight.

It would be more interesting if the winners were determined, at least in part, by the jury’s assessments or by several separate criteria: gameplay, originality, visuals, adherence to the theme, and so on. Then it would truly be more like a competition of games, rather than a competition of audiences.
Osama Bin Ramen
Member
JoinedSep 2024 Posts16 Score80
/thread
This isn’t a competition of games, but a competition in popularity) It seems to me that the very essence of GameJem is getting somewhat lost in the current format. It isn’t necessarily the most interesting or highest-quality game that wins, but the one that has managed to attract the most people to vote — through advertising, its audience, friends, and so on. As a result, the development of the game itself becomes just one part of the competition, whilst promotion and the number of votes secured can carry far greater weight. It would be more interesting if the winners were determined, at least in part, by the jury’s assessments or by several separate criteria: gameplay, originality, visuals, adherence to the theme, and so on. Then it would truly be more like a competition of games, rather than a competition of audiences.
There must be a way to separate the real passion projects that aren't being noticed, and the slop? Let me think!
edited 25 days ago#75
Not James Acaster
Member
JoinedApr 2026 Posts2 Score690
Edit #1: Most of what I say below can be summarised with the changes to how nominations were counted here: https://sbox.game/f/general/13568/1
Not sure about the review counts though?


I'm not sure if the nomination system had a bug in it, but I made an effort to only play games that had no nominations.
However after nominating their total nominations didn't update. I assumed this was because the counts would be done on a timer.
However, its been a a couple of days, and some games are still sitting at 0.
Some standout games that I nominated with still no nominations:
https://sbox.game/forrest/pong8v8
https://sbox.game/barabira/infinity_bounce
https://sbox.game/straightgas/one_more_round_in_valhalla
https://sbox.game/stello124/survivor_jam

This also might be affecting the review counts. I can see my reviews without logging in - they're visible, but it says 2 reviews, despite the fact there are 3.

And another that says 2 reviews, when 4 people have reviewed it.
Edit #2 and it looks like changes I'm suggesting will be applied in the future: https://sbox.game/f/general/13568/2/#post42
From a voting for a jam perspective. I'm fine with accepting submissions any time in the development phase, but nominations should have only been allowed once development had stopped. The full list of what games had been made should only be shown once the jam completes - much like an itch.io jam. This way its not a rush to get the game in early to get early eyes and an early lead. 
PartyHard
Member
JoinedFeb 2025 Posts15 Score5,505
I want to understand what happened with SClash I'm writing this as the developer of SClash and as someone who genuinely wants s&box to grow. I'm not writing this because I think my game has to win, and I'm not trying to attack the other developers in this Jam. I genuinely want to understand the decisions that were made here, because I've put a lot of my own time, money and effort into both SClash and bringing new people to s&box. SClash: https://sbox.game/namicry/ one_more_round/ To begin with, I completely understand why Facepunch wants to prevent using bots, alt accounts, automated nominations and buying or manipulating votes. Nobody wants Game Jam' results to be affected by fake accounts. What's beyond me is why the answer is to heavily reduce the value of legitimate new users simply because they're new. s&box is already a fairly small ecosystem. A lot of people outside this community either don't know what it is or haven't had a reason to try it. As for me, a Game Jam is exactly the kind of event that should change that. It gives developers a reason to make something new, and it gives us a reason to go outside the existing community and bring new people in. That's what I did with SClash. Our team spent more than $2,000 of our own money promoting the project through TikTok, YouTube, Reels, Telegram, VK, communities, giveaways and streamers. We managed to bring more than 100 real people to s&box. These weren't bots or automated accounts. They were actual people who installed the platform, launched games and started looking around. And this is something I think is being missed in this discussion: those people didn't exist only for SClash. A lot of them tried other Game Jam entries too. They looked at other projects and nominated games they genuinely liked. If another developer here made a great game, then the people I brought to s&box could become their players as well. The traffic I bring doesn't stop existing the moment somebody closes SClash. I also want to be completely transparent about one thing because I don't want anyone twisting this into "he bought votes." In some cases I personally covered access to s&box for people who wanted to try it. I did not pay them to vote for SClash, and voting for SClash was never a condition. I paid to get real people onto the platform. What they played and what they nominated after that was up to them. That's why the new weighting feels backwards to me. If somebody sees an advertisement for a Game Jam game, discovers s&box for the first time, gets access to it, actually launches the platform and plays several games, why should their opinion suddenly be worth almost nothing compared to somebody who has simply had an account for two years? I understand that account age can be one signal when looking for abuse, but it shouldn't be the main definition of whether a person is legitimate. You have much better information available: actual playtime, Steam history, session length, how many games someone played, whether they even launched a game before nominating it, and whether their activity looks automated or suspicious. A brand new player who actually uses the platform is not the same thing as an alt account created to cast one vote. I'm also not saying SClash is some perfect game that deserves first place. It isn't. I'm still a relatively new developer, and I know there are projects in this Jam that are more polished and technically stronger than mine. If a better game wins, that's completely fine with me. What bothers me is that we planned our promotion around the system that existed during the competition, spent real money and real time bringing an audience to s&box, and then right near the end the value of that audience changed. There is a second part of this that I really want an explanation for, and that's the AI Thumbnail situation. I've never hidden the fact that AI tools were used while making SClash. It's literally written in the game's description: "Some aspects of the game's mechanics and design were created with the help of AI." I put that there deliberately. The Game Jam rules themselves say that if generative AI is used for art or audio, it should be disclosed on the entry. So I disclosed AI usage instead of pretending it wasn't there. I also understand that Facepunch has a separate policy against AI-generated thumbnails. If my thumbnail breaks that policy, that's fine - tell me what specifically is wrong and I'll replace it. If there's an asset that breaks a rule, tell me which asset. I'm not asking to be treated differently from anyone else. I'm asking to be told what the actual problem is so I can fix it. What I don't understand is what happened during the nominations. SClash started gaining visibility and nominations, then it received the AI Thumbnail label, and now it is no longer present in the Game Jam entries list. I don't know whether those things are directly connected, and that's exactly what I want Facepunch to clarify. Was SClash removed from the Jam because of the thumbnail? If it was, which specific rule caused the removal? If the problem was simply an AI-generated thumbnail, why couldn't I be told to replace it while keeping the entry in the competition? And how is the same standard being applied across all 432 entries? Again, I'm not accusing the other 431 entries of cheating or doing anything wrong. That's not my point. My point is that AI-assisted development obviously isn't some unusual concept in 2026, and the rules themselves already acknowledge the existence of generative AI. I was open about using it. I only had roughly two weeks to build SClash after finding out about the Jam. Yes, I used AI to speed up parts of the process. I'm not ashamed to say that. But an AI didn't sit there for two weeks running this project by itself. Real people wrote and fixed things, tested the game, made decisions, pushed updates, talked to players, handled promotion and collected feedback. I'm also actively looking for stronger developers, designers and artists who can help improve the game after the Jam. That's another reason I wanted the project to get visibility in the first place. That's probably the biggest reason this whole situation is frustrating to me. We spent our own resources bringing people into s&box. The marketing started working. New people actually came. Then their nominations became worth much less because they were new, while at roughly the same time SClash received an AI Thumbnail label and disappeared from the Jam entries. I'm not saying there is some conspiracy behind that. I'm saying I want to understand what happened and why. I've already contacted Facepunch by email and provided the supporting material there. That includes receipts and advertising expenses, campaign materials, promotional videos, outreach materials and other evidence showing how we promoted SClash and where this audience came from. The marketing was real, the expenses were real, and the people we brought in were real. I would really appreciate a reply to my existing email thread, because I'd much rather have a clear explanation and understand how to resolve this than keep guessing on the forum. So, my question isn't "Why isn't SClash winning?" My question is why a Game Jam entry that successfully brings real new users to s&box should have those users valued dramatically less because they're new. And separately, I want to understand why SClash disappeared from the Game Jam entries after receiving the AI Thumbnail label, what exactly caused that decision, and what I was supposed to do to fix it. I genuinely think bringing new people to s&box should be a good thing. If another developer has a better game, some of the players I bring today may become their players tomorrow. They might stay on the platform, buy cosmetics, find more games, bring friends or even decide to build something themselves. That's not hurting the ecosystem.  That's how I thought we were supposed to grow it.
I just want to clarify: by "real, live audience," do you mean those guys who were spamming about some popular Russian streamer?
And is *this* the game that caused all the fuss?

Because if so, I have no further questions.
meruem
Member
JoinedFeb 2026 Posts5 Score1,346
 

I brought new users to the platform through advertising with streamers, channels, communities, and other promotional sources. If some of those users did not stay on the platform afterward, then that is an issue with the platform and the games available on it, not with me. I promoted both s&box and my own game. What happens after people arrive is not something I can control.


I also clearly stated in my post that my game is not exceptionally polished because of the limited development time, but we are continuing to work on it and improve it. I also said that there are better games in the Jam, and I have no issue with that at all.


I have no complaints or accusations toward the other developers.

If you want to properly respond to my post, please read it carefully first. If necessary, read it a couple of times so you fully understand what I actually wrote. Then comment on it.

I just want to clarify: by "real, live audience," do you mean those guys who were spamming about some popular Russian streamer? Снимок экрана 2026-09-28 202950.png 73.79 KB Снимок экрана 2026-09-28 202954.png 61.82 KB And is *this* the game that caused all the fuss? Снимок экрана 2026-09-28 202936.png 1.54 MB Because if so, I have no further questions.
zxcdulsed
Member
JoinedAug 2023 Posts33 Score1,445
politishkinoff
edited 25 days ago#79
PartyHard
Member
JoinedFeb 2025 Posts15 Score5,505
  I brought new users to the platform through advertising with streamers, channels, communities, and other promotional sources. If some of those users did not stay on the platform afterward, then that is an issue with the platform and the games available on it, not with me. I promoted both s&box and my own game. What happens after people arrive is not something I can control. I also clearly stated in my post that my game is not exceptionally polished because of the limited development time, but we are continuing to work on it and improve it. I also said that there are better games in the Jam, and I have no issue with that at all. I have no complaints or accusations toward the other developers. Screenshot_4.png 924.95 KB If you want to properly respond to my post, please read it carefully first. If necessary, read it a couple of times so you fully understand what I actually wrote. Then comment on it.
Like I said, I’m just clarifying the details—because when I saw that "live audience" of yours and the game itself, I wasn't sure I’d even understood what it was all about, but now it’s clear to me what you’re doing here. Oh, and I still couldn't care less who that guy in the screenshot is.
Remscar
Member
JoinedMay 2021 Posts52 Score3,135
Dear Mr Newman, Facepunch, and the S&Box Community,

These are my suggestions on what could've made the game jam better, and why.

Voting doesn't start right away

I liked seeing what people were making during this jam, and previous jams you saw nothing until the submission time.
Having voting enabled before submission ended is a double edged sword though, especially when combined with voting early.

Early submissions get votes early on, and if they are already at the top, they're more than likely to stay at the top. When there's 400+ submissions, i'm only looking at the top 50.

The way i see it; If you want to incentivize early submissions at the cost of unbiased voting, keep early early voting.

My personal opinion is that the early voting isn't worth it.

Moderation

Some games were worked on beforehand, this goes against the game jam rules. What if a submission lies about the use of generative AI, or perhaps uses stolen/copyrighted content. At what point is this submission punished? After they've won the game jam, or before voting?

I think that a submission that breaks the rules should be disqualified before voting.

Sidenote:
Having a broad theme makes it harder to prevent using a project that was already in the works for the gamejam. For instance, I'm not 100% convinced Gamma Team was a new project, but there is no way of verifying this.

Nominations to Judging

I don't think the community should decide who wins the game jam. I think it should be a panel of judges.
There could be creative ways of choosing this judging panel, but at the end of the day I think there should be a set of judges, who are all given a rubric/guidelines, and they determine the winner.

It's impossible for these judges to play all the games. Instead I think the judges should only judge the top 50 nominated games.

This creates a blend of community contribution with a (un-biased) panel of judges.

If 50 games it too many for the judges to play, divide the games amongst them (with overlap), average the scores, reduce the pool size, repeat until you get to top 10 that all judges can play.

Rubric

I think it should be communicated how games should be evaluated, whether it's for judges or the community.

I think the games should've been evaluated something like this:

(Scored from 1-5):
Originality- Does this game do something novel or have I played it 100 times before?
Theme- Does this game adhere to the jam's theme? Does it do it in a novel/interesting way?
Fun- Did I have fun playing this game?
Replay (Optional, only if cared about) - How long am I going to play this game, does it have a future, or was it a 10 minute tech demo?

Voting Power

I thought voting power was too varied, and long time S&Boxers had too much sway. This fosters an environment of nepotism over meritocracy.

Parting note

There were a lot of really amazing games made. I think some of them didn't get the spotlight they deserved. This makes me sad.
Kivin
Member
JoinedJun 2023 Posts6 Score745
You don't get the goal, the goal is to have a system that they just turn on and doesn't need any or rarely any intervention. They don't want to put any more moderation into sbox, than needed. I don't even know if there is a good game jam system that works like that.
Dear Mr Newman, Facepunch, and the S&Box Community, These are my suggestions on what could've made the game jam better, and why. Voting doesn't start right away I liked seeing what people were making during this jam, and previous jams you saw nothing until the submission time. Having voting enabled before submission ended is a double edged sword though, especially when combined with voting early. Early submissions get votes early on, and if they are already at the top, they're more than likely to stay at the top. When there's 400+ submissions, i'm only looking at the top 50. The way i see it; If you want to incentivize early submissions at the cost of unbiased voting, keep early early voting. My personal opinion is that the early voting isn't worth it. Moderation Some games were worked on beforehand, this goes against the game jam rules. What if a submission lies about the use of generative AI, or perhaps uses stolen/copyrighted content. At what point is this submission punished? After they've won the game jam, or before voting? I think that a submission that breaks the rules should be disqualified before voting. Sidenote: Having a broad theme makes it harder to prevent using a project that was already in the works for the gamejam. For instance, I'm not 100% convinced Gamma Team was a new project, but there is no way of verifying this. Nominations to Judging I don't think the community should decide who wins the game jam. I think it should be a panel of judges. There could be creative ways of choosing this judging panel, but at the end of the day I think there should be a set of judges, who are all given a rubric/guidelines, and they determine the winner. It's impossible for these judges to play all the games. Instead I think the judges should only judge the top 50 nominated games. This creates a blend of community contribution with a (un-biased) panel of judges. If 50 games it too many for the judges to play, divide the games amongst them (with overlap), average the scores, reduce the pool size, repeat until you get to top 10 that all judges can play. Rubric I think it should be communicated how games should be evaluated, whether it's for judges or the community. I think the games should've been evaluated something like this: (Scored from 1-5): Originality- Does this game do something novel or have I played it 100 times before? Theme- Does this game adhere to the jam's theme? Does it do it in a novel/interesting way? Fun- Did I have fun playing this game? Replay (Optional, only if cared about) - How long am I going to play this game, does it have a future, or was it a 10 minute tech demo? Voting Power I thought voting power was too varied, and long time S&Boxers had too much sway. This fosters an environment of nepotism over meritocracy. Parting note There were a lot of really amazing games made. I think some of them didn't get the spotlight they deserved. This makes me sad.
Justin
Member
JoinedNov 2023 Posts5 Score0
@Remscar
Voting doesn't start right away
That's their plan for next time. See this post from garry in the other Jam Voting topic: https://sbox.game/f/general/13568/2/#post42 

 What if a submission lies about the use of generative AI 
This is sad for me to say, but it would be impossible to enforce this, and it will result in witchhunting/conflict in the community (this already happens).

 Uses stolen/copyrighted content 
This is important but also really hard to enforce before voting, which is your main request with moderation. Also, Kivin's point sums up the difficulties of moderation.

Nominations to Judging (and Rubric)
I agree that public voting is not ideal, but having judges is a similar issue to the moderation issue. It's more work. Rubric also only really applies if judges are present so the rubric also suffers from the same issue.

Voting Power
I agree. I've repeated this a bunch already, any public voting is able to be exploited.
edited 25 days ago#83
Remscar
Member
JoinedMay 2021 Posts52 Score3,135
@Justin

That's good context on Garry's post ( https://sbox.game/f/general/13568/2/#post42 ) and I agree with a lot of the changes he mentioned.

@Kivin

Is that really the goal? Or is the goal to create a game jam system that works for everyone? What you said seems a bit defeatist.
I don't think that running a game jam without human intervention is possible. What are going to do, build a smart contract and run it on the blockchain?

Idea for an alternative to  a  panel of  judges;

People who have accounts that meet some criteria (account age, hours played, etc.) can become a judge.

They are given a "Judging Queue" (perhaps 10 games.) After they play all the games (or have enough playtime for that game), they are asked to judge each one. Either stack based or 0-5 on criteria.

Ratings are aggregated and averaged. Do this over a few days/stages, refreshing the queue each day (or stage). Knocking out low ranking games each day. Perhaps let judges have more than one queue per day (or per stage)

It requires more interaction from players, but I think this would be more fair. It removes the need for developers to "advertise" their game and prevents a popularity contest. Ideally you get fairness through randomization and sample size.

Possible problems/mitigations;

1.
Multiplayer games that require a full lobby could suffer, so instead of requiring playtime once the game enters a judging queue you could look at historical time instead. Also judges can play with non-judges.

2. A game could not get enough judges actually playing it. So making sure that there is some minimum # of judgements for each game during each stage would be important. For instance Stage 1, all games must receive 10 judgements, so each game should have at least 20 judges initially assigned to it.

neyeko
Member
JoinedFeb 2025 Posts3 Score1,670
@Justin That's good context on Garry's post ( https://sbox.game/f/general/13568/2/#post42 ) and I agree with a lot of the changes he mentioned. @Kivin Is that really the goal? Or is the goal to create a game jam system that works for everyone? What you said seems a bit defeatist. I don't think that running a game jam without human intervention is possible. What are going to do, build a smart contract and run it on the blockchain? Idea for an alternative to  a  panel of  judges; People who have accounts that meet some criteria (account age, hours played, etc.) can become a judge. They are given a "Judging Queue" (perhaps 10 games.) After they play all the games (or have enough playtime for that game), they are asked to judge each one. Either stack based or 0-5 on criteria. Ratings are aggregated and averaged. Do this over a few days/stages, refreshing the queue each day (or stage). Knocking out low ranking games each day. Perhaps let judges have more than one queue per day (or per stage) It requires more interaction from players, but I think this would be more fair. It removes the need for developers to "advertise" their game and prevents a popularity contest. Ideally you get fairness through randomization and sample size. Possible problems/mitigations; 1. Multiplayer games that require a full lobby could suffer, so instead of requiring playtime once the game enters a judging queue you could look at historical time instead. Also judges can play with non-judges. 2. A game could not get enough judges actually playing it. So making sure that there is some minimum # of judgements for each game during each stage would be important. For instance Stage 1, all games must receive 10 judgements, so each game should have at least 20 judges initially assigned to it.
I’ve mentioned this before, but I’ll repeat it here.

Players could be offered random games from the jam’s entry list—similar to Steam’s recommendation system (like the "Recommended for You" section). Instead of showing everyone the same popular projects, each player would receive a unique selection (updated daily or generated individually for the entire voting period). Over time, this would give everyone the chance to discover and try out all the games submitted to the jam.

If a game a user has already played receives an update, it would reappear in their personalized list—effectively moving from the front of the queue to the back—giving the player a reason to return and evaluate the changes.

Furthermore, I believe a player's vote "weight" could depend less on their tenure in the community and more on their activity level during the current jam. Players who try many games from their personalized list and regularly leave feedback (likes, dislikes, written reviews, etc.) could gradually increase the significance of their vote. This would encourage participants to explore a wider range of projects to support the games they enjoy, while simultaneously helping to discover and promote hidden gems that might otherwise go unnoticed.

Of course, such a system has its downsides—such as the risk of botting or artificial activity inflation to boost vote weight and promote a specific game. That is precisely why I view this as a general concept rather than a ready-made solution.

I believe changes like these would encourage players to actually play and discover new projects, rather than simply voting for the few games they already know or the current leaders on the jam's leaderboard.
Lord Chungus
Member
JoinedApr 2026 Posts9 Score525
  I brought new users to the platform through advertising with streamers, channels, communities, and other promotional sources. If some of those users did not stay on the platform afterward, then that is an issue with the platform and the games available on it, not with me. I promoted both s&box and my own game. What happens after people arrive is not something I can control. I also clearly stated in my post that my game is not exceptionally polished because of the limited development time, but we are continuing to work on it and improve it. I also said that there are better games in the Jam, and I have no issue with that at all. I have no complaints or accusations toward the other developers. Screenshot_4.png 924.95 KB If you want to properly respond to my post, please read it carefully first. If necessary, read it a couple of times so you fully understand what I actually wrote. Then comment on it.
It is extremely obvious what you're doing dude lmao, who are you trying to fool?

Anyways, a lot of the issues with this gamejam could have been fixed by having a actual theme instead of the most vague idea ever. October is coming up, why not have a horror game jam where people can't just slap a pumpkin on their idle clicker?
Luna sea
Member
JoinedDec 2025 Posts7 Score900
It is extremely obvious what you're doing dude lmao, who are you trying to fool? Anyways, a lot of the issues with this gamejam could have been fixed by having a actual theme instead of the most vague idea ever. October is coming up, why not have a horror game jam where people can't just slap a pumpkin on their idle clicker?
a horror idle clicker game sounds fun btw.
顺便说一句,恐怖放置点击类游戏听起来很有趣。
people
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