trophy 1575
Apr 2021 219 posts
Provide a set of starter project templates - FPS, third person, sandbox, blank - so creators can hit the ground running with a working foundation instead of starting from scratch every time. 
trophy 5348
Aug 2024 56 posts
S&box is going to be so powerful! 🤩
trophy 488
Nov 2024 1 post
RTS and vehicles are welcome, and alot of fundamental guns  for FPS please!
trophy 170
Oct 2021 1 post
Would love to see some UI templates aswell !!
trophy 1320
Oct 2021 148 posts
sandbox template goes hard!
trophy 365
Sep 2021 1 post
Would be super nice if S&box had a powerful Sandbox gamemode, as in Garry's Mod, to serve as a base game for others. The Sandbox right now is kinda barebones.
trophy 880
Mar 2026 6 posts
Lostmixup 2 Months Ago edited 2 Months Ago
This is fundamentally so important for the game and platform's success. A box of tools developers can use to make game modes, maps, etc. It provides a baseline standard, and allows for inexperienced folks to learn quickly and try things out.

Should be a goal for the launch of the game imo.
trophy 75
Mar 2026 1 post
+1
trophy 40
Apr 2026 1 post
the fps template would be huge, i can see this becoming a great way to prototype multiplayer FPSs
trophy 190
Dec 2022 1 post
i need this now fam
trophy 0
May 2026 1 post
Take a step feather with game's like farming sims, dating sims, creature collection, micro management, base builders, top down dungeon crawlers. all with plug and play type systems like a dungeon generator, dialog trees made with an event adder to drag and drop in, farming set for custom crops with day time or date for grow time, or an empty enum for a index for either food, creatures or fish, or even a small modular building system basic. snap lock building or placement building toggle. there is so many templates that could be made and have open/editable values to help so many new game devs be able to navigate and create easily
people
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