Take a step feather with game's like farming sims, dating sims, creature collection, micro management, base builders, top down dungeon crawlers. all with plug and play type systems like a dungeon generator, dialog trees made with an event adder to drag and drop in, farming set for custom crops with day time or date for grow time, or an empty enum for a index for either food, creatures or fish, or even a small modular building system basic. snap lock building or placement building toggle. there is so many templates that could be made and have open/editable values to help so many new game devs be able to navigate and create easily