Mapping IO Components

Started by matt · 5 months ago · 8 replies · 1,378 views

#1
matt
Facepunch
JoinedApr 2021 Posts263 Score2,045
We don't have an easy way to add buttons or doors to maps...
#2
ubre
Member
JoinedMay 2021 Posts140 Score9,367
Part 1: Persistent actiongraph properties
#3
Enivoke
Member
JoinedJul 2024 Posts4 Score3,991
doors.. i love doors.
#4
greek gangster 47
Member
JoinedJul 2024 Posts62 Score3,489
in general let scene mappers make components
#5
Zontax
Member
JoinedMay 2023 Posts80 Score7,532
I think it could be done so that game developers who want to add a map to their game could disable some of the components that are already on the map, although as I recall it is already possible
#6
Manonox
Member
JoinedJul 2021 Posts7 Score125
Is this that `Doo` thing garry is making?
#7
ConnyS
Member
JoinedAug 2025 Posts5 Score165
i just want doors and ladders in my hammer map man :(
#8
Mi.ke
Member
JoinedAug 2021 Posts17 Score760
Doors atleast should be a consistent thing.

Not just saying easily created by mappers, but having the same setup.

For instance games need to be able to target these doors, get info from them etc, just cause mappers can make them easiler it may lead to maps having doors set up differently making it a pain for games that use different maps with different door setups. 

Im mainly a mapper so its possible It isnt as big of a issue that I think it is, but if I had to suggest something for doors, something like a global component or global prefab would work best imo.
#9
JACCURATE
Member
JoinedAug 2021 Posts3 Score370
My wishlist for doors:
  • Easily customizable and easy setup
  • Support for linked double doors
  • Lockable
  • Sound options for all door interactions (unlocked, locked, opened, closed, etc..)
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