using Sandbox;
namespace Battlebugs;
public sealed class FixTransparency : Component
{
[Property] ModelRenderer modelRenderer { get; set; }
protected override void OnStart()
{
if ( !modelRenderer.IsValid() ) return;
modelRenderer.SceneObject.Flags.WantsFrameBufferCopy = true;
modelRenderer.SceneObject.Flags.IsTranslucent = true;
modelRenderer.SceneObject.Flags.IsOpaque = false;
}
}