UI/Panels/ShopPanel/ShopPanel.razor
@using Sandbox;
@using Sandbox.UI;
@namespace Battlebugs
@inherits Panel
@attribute [StyleSheet]
<root class="@(IsOpen ? "show" : "")">
<div class="container">
<span class="header"><i>shopping_cart</i>Shop</span>
<i class="close" onclick=@(() => IsOpen = false)>close</i>
<div class="content">
@foreach (var weapon in BoardManager.Local.WeaponInventory.OrderBy(x => x.Key.Cost).Where(x => x.Key.Cost > 0))
{
<ShopPanelEntry [email protected] />
}
</div>
</div>
</root>
@code
{
public static ShopPanel Instance { get; private set; }
public bool IsOpen { get; private set; } = false;
protected override void OnAfterTreeRender(bool firstTime)
{
base.OnAfterTreeRender(firstTime);
if (firstTime)
{
Instance = this;
}
}
public void Open()
{
Sound.Play("ui.navigate.forward");
IsOpen = true;
}
protected override int BuildHash() => System.HashCode.Combine(IsOpen);
}