Components/VoiceComponent.cs
namespace Battlebugs;
public sealed class VoiceComponent : Voice
{
[Property] bool IsSpectator { get; set; } = false;
protected override IEnumerable<Connection> ExcludeFilter()
{
if ( !IsSpectator ) return Enumerable.Empty<Connection>();
var connections = Connection.All.ToList();
var boards = Scene.GetAllComponents<BoardManager>();
for ( int i = connections.Count - 1; i >= 0; i-- )
{
if ( !boards.Any( x => x.Network.OwnerId == connections[i].Id ) )
{
connections.RemoveAt( i );
}
}
return connections;
}
}