namespace Sandbox.States.Editor;
/// <summary>
/// Something that is represented as a label on a state or transition.
/// </summary>
public interface ILabelSource : IDeletable, IDoubleClickable, IValid
{
string Title { get; }
string? Description { get; }
string? Icon { get; }
string? Text { get; }
public Color? Color => null;
void BuildAddContextMenu( global::Editor.Menu menu );
void BuildModifyContextMenu( global::Editor.Menu menu );
}