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State Machines
Released
by Facepunch library
updated 1 year ago
75.1KB
thumb_up_alt14 thumb_down_alt0 favorite11 library_books2
homeDetailsreviewsReviewcodeSource
folderCode
descriptionState.cs
descriptionStateMachine.cs
descriptionTransition.cs
folderEditor
descriptionActionGraphLabelSource.cs
descriptionLabelSource.cs
descriptionStateItem.cs
descriptionStateLabel.cs
descriptionStateMachineComponentWidget.cs
descriptionStateMachineEditorWindow.cs
descriptionStateMachineView.cs
descriptionTransitionDelay.cs
descriptionTransitionItem.cs
descriptionTransitionLabel.cs
descriptionTransitionMessage.cs
folderUnitTests
descriptionLibraryTest.cs
descriptionUnitTest.cs
UnitTests/LibraryTest.cs
namespace Sandbox.States.Test;

[TestClass]
public partial class LibraryTests
{
	[TestMethod]
	public void SceneTest()
	{
		var scene = new Scene();
		using ( scene.Push() )
		{
			var go = new GameObject();

			Assert.AreEqual( 1, scene.Directory.GameObjectCount );
		}
	}

}
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