Top-down arcade racing with boost, drift and items across maps, with a lobby, bots, leaderboards and ghost replays. The code splits into car systems (movement, drift, boost, collisions, respawn), AI brains, race mode and standings, spline-based track tools, multiple camera behaviours, and a full Razor UI for menus, HUD and podium. Networking drives lobby, items and race state, and a LapTimeService posts stats and fetches ghost data for replays.