Top-down arcade racing with drifting, boosts, pickups, bots, ghosts, and online lobbies with leaderboards. The project is a full game built from many scene components for car physics and AI, camera behaviors, race flow and standings, spline-based track tools, and a Razor UI for HUD and menus. Networking is used for sessions and RPCs, and HTTP is used by a lap time service to submit and fetch leaderboard entries and ghost data.