📝 Client Metadata
Sent by the editor's project when this version was published
{
  "MapList": [
    "facepunch.construct"
  ],
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "RankType": "None",
  "MapSelect": "Unrestricted",
  "GameNetworkType": "Multiplayer",
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "debris": "Unset",
      "player": "Unset",
      "glass": "Unset"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Trigger"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "debris",
        "b": "debris"
      },
      {
        "a": "debris",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player"
      },
      {
        "a": "ladder",
        "b": "player"
      },
      {
        "a": "trigger",
        "b": "debris"
      },
      {
        "a": "ladder",
        "b": "debris"
      },
      {
        "a": "player",
        "b": "player"
      },
      {
        "a": "player",
        "b": "glass",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "glass",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "water",
        "b": "glass"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "DefaultLeaderboards": null,
  "Summary": "Create and play in your own sandbox mode.",
  "Description": "This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.",
  "Public": true,
  "ReplaceTags": "sandbox game dynamic spawnmenu physgun"
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones

Nothing extracted for this version.