- First public release of the Tips Kit: a HUD coach that shows one onboarding tip at a time, orders them by priority and prerequisites, and retires each tip when the player does the thing it teaches instead of when a timer runs out.
- The Tips Studio, an authoring panel that runs inside your own game. Press T in play and you get your catalog on the left with the source each tip resolved from, the tip you are writing in the middle, and what it will look like on the right.
- A live preview that is the real card: TipsDisplay and your stylesheet, drawn once as a keyboard player reads it and once as a controller player does, updating as you type.
- A trigger picker fed from your project's own input actions, read from the engine.
- Test fire, which makes the draft the live tip under its own id and puts it on screen. Do the action in the game and it retires, and anything waiting on that tip becomes eligible.
- Copy .tip JSON, which puts the file's exact contents on your clipboard from in game, and Write to project, which stages the tip so the editor's Field Guide menu action can write real .tip assets into Assets/tips.
- Live reload: a .tip that is created or recompiled tells the catalog and the catalog rebuilds, so an edit reaches a running session with no restart.
- Device-aware tips: the coach tracks the player's last device, TextPad gives a tip separate controller wording, and PadLabelFor remaps keycap chips to pad labels across the whole catalog.
- Declarative triggers so the common cases need no bridge code: an input action, a raw key, a named signal, a timer, an analog stick past a magnitude, or a live condition you push. World-anchored completion rides on a TipTriggerObject you drop on the object.
- TipsCatalog.RegisterScoped, so a catalog registered from a scene leaves with that scene instead of parking an unretireable card over the next one.
- A demo scene that runs the whole kit with no wiring: five tips, a citizen who walks, jumps and switches an amber marker on, and a last card that asks for T and retires when the Studio opens.