In-game tips and coaching kit with a demo pawn and a small authoring UI so players see contextual tip cards and creators can author and preview them in-game. It has a catalog that merges code, .tip assets, and runtime drafts, a TipsCoach that evaluates triggers against a per-frame TipContext and persists progress, a Razor TipsDisplay for UI, and an optional Studio panel that serializes .tip JSON for editor assets. Demo components wire a simple pawn, markers, and world callbacks to exercise the system.
An editor tool that imports .tip files made in the in-game Tips Studio into the current project. It reads staged tips from the sandbox FileSystem.Data folder and writes them into Assets/tips, with options to skip or overwrite and to open the staging folder.