- Parked demo cars now hold the handbrake and ignore your input devices from the moment they spawn. Previously there was a one-tick window where a parked car could read a live gamepad, and a resting trigger with a little drift reads as brake, which at a standstill engages reverse. That is why the Go-Kart could crawl backwards out of spawn on its own.
- Parked cars can no longer be nudged off their spawn marks by device noise or spawn settle, they stay put until the camera switches to them.
- The active car (the one the camera follows) still reads your devices directly by design. If your gamepad has heavy trigger drift the active car can creep at a standstill, unplug the pad or recalibrate if you see it.