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Vehicle Physics Kit
Released
Raycast-wheel vehicle physics for s&box: slip-curve tires, full drivetrain, assists and a chase camera. No art required.
by sbox Field Guide library
updated Yesterday
1.2MB
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folder.obj
description__compiler_extra.cs
folderCode
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionDemoTuningPanel.razor.scss
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs

🎮 Game

A drivable vehicle physics kit that gives the player cars to spawn and tune, with chase camera, engine and skid audio, and a demo UI to tweak handling live. It builds vehicles at runtime from CarDefinition presets, simulates drivetrain and per-wheel physics in substeps, and wires inputs, assists, and audio. A small demo bootstrap spawns a roster, cycles active cars, and mounts a tuning panel.

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