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Vehicle Physics Kit
Released
Raycast-wheel vehicle physics for s&box: slip-curve tires, full drivetrain, assists and a chase camera. No art required.
by sbox Field Guide library
updated one month ago
1.2MB
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homeDetailshistoryChangesreviewsReviewcodeSource
folder.obj
description__compiler_extra.cs
folderCode
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionDemoTuningPanel.razor.scss
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs

🎮 Game

A vehicle physics kit with demo cars the player can drive, a chase camera, engine and skid audio, and a live tuning UI to tweak grip, suspension, torque and assists. It builds cars from CarDefinition data, simulates drivetrain and wheels with tire curves and assists, and wires up audio, visuals and optional driver models. Includes a demo bootstrap and Razor tuning panel that bind to the active VehicleController.

Facepunch
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