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Vehicle Physics Kit
Released
Raycast-wheel vehicle physics for s&box: slip-curve tires, full drivetrain, assists and a chase camera. No art required.
by sbox Field Guide library
updated one month ago
1.2MB
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homeDetailshistoryChangesreviewsReviewcodeSource
folder.obj
description__compiler_extra.cs
folderCode
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionDemoTuningPanel.razor.scss
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs
folderDemo
descriptionDemoBootstrap.cs
descriptionDemoTuningPanel.razor
descriptionAssembly.cs
descriptionCarDefinition.cs
descriptionDriveInputs.cs
descriptionDrivetrain.cs
descriptionEngineAudio.cs
descriptionSkidAudio.cs
descriptionTireCurve.cs
descriptionUnits.cs
descriptionVehicleCamera.cs
descriptionVehicleController.cs
descriptionVehicleFactory.cs
descriptionVehicleWheel.cs
descriptionWheelVisual.cs
Code/Units.cs

A small utility class for unit conversion used by the vehicle physics code. It defines constants to convert between meters (SI) and engine units (Source-style inches).

namespace FieldGuide.VehiclePhysics;

/// <summary>
/// All vehicle math is done in SI units (meters, kg, N); convert only at the engine boundary.
/// s&amp;box uses Source-style inch units.
/// </summary>
public static class Units
{
	public const float MetersToUnits = 39.37f;
	public const float UnitsToMeters = 1f / MetersToUnits;
}
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